The Lair of Shiva the Destroyer 10

Level 10

[ dungeon map ]
[ map key ]
Room #1, 50' x 30', Ogre Bolt Launcher and 6 x Ogre, Poison Gas Trap, Hidden TreasureRoom #2, 30' x 50', EmptyRoom #3, 30' x 30', Yuan-ti Anathema and 1 x Yuan-ti MalisonRoom #4, 30' x 50', EmptyRoom #5, 50' x 50', Yuan-ti Nightmare Speaker and 11 x Yuan-ti PurebloodRoom #6, 50' x 50', EmptyRoom #7, 50' x 50', EmptyRoom #8, 50' x 30', EmptyRoom #9, 30' x 50', EmptyRoom #10, 30' x 30', EmptyRoom #11, 50' x 30', Wraith and 3 x WightRoom #12, 30' x 50', Soul MongerRoom #13, 30' x 50', Stone Giant Dreamwalker and 1 x Stone Giant, Hidden TreasureRoom #14, 50' x 50', Scythe Blade, Hidden TreasureRoom #15, 50' x 50', EmptyRoom #16, 30' x 30', EmptyRoom #17, 50' x 50', Venom Troll and 1 x TrollRoom #18, 30' x 30', 14 x Hobgoblin and 1 x BugbearRoom #19, 30' x 30', Vampiric Mist and 9 x Ghoul, Arrow BlasterRoom #20, 50' x 50', EmptyRoom #21, 30' x 50', EmptyRoom #22, 30' x 30', 3 x Adult KruthikRoom #23, 30' x 50', EmptyRoom #24, 50' x 50', EmptyRoom #25, 30' x 50', EmptyRoom #26, 30' x 30', EmptyRoom #27, 30' x 50', EmptyRoom #28, 30' x 30', Barghest and 10 x GoblinRoom #29, 50' x 30', Spirit Naga and 4 x TroglodyteRoom #30, 30' x 30', EmptyRoom #31, 50' x 50', Stone Giant DreamwalkerRoom #32, 50' x 50', 11 x Duergar and 19 x Giant RatRoom #33, 50' x 30', EmptyRoom #34, 50' x 50', EmptyRoom #35, 30' x 30', EmptyRoom #36, 30' x 30', 7 x Orc and 1 x Ettin, Greater Acid Spray, Hidden TreasureRoom #37, 50' x 50', EmptyRoom #38, 30' x 50', Kuo-toa Archpriest and 10 x Kuo-toaRoom #39, 30' x 50', EmptyRoom #40, 50' x 50', EmptyRoom #41, 30' x 50', EmptyRoom #42, 30' x 30', EmptyRoom #43, 50' x 30', EmptyRoom #44, 30' x 50', 7 x Derro Savant and 14 x Derro, Hidden TreasureRoom #45, 30' x 50', Ogre Bolt Launcher and 4 x OgreRoom #46, 50' x 30', Death KissRoom #47, 30' x 50', Nilbog and 14 x GoblinRoom #48, 30' x 50', 10 x DuergarRoom #49, 50' x 30', EmptyRoom #50, 50' x 30', Hobgoblin Captain and 12 x HobgoblinRoom #51, 30' x 50', EmptyRoom #52, 50' x 30', Earthmaw TrapRoom #53, 50' x 50', Concealed Pit with Spikes, Hidden TreasureRoom #54, 30' x 30', EmptyRoom #55, 50' x 30', EmptyRoom #56, 30' x 30', EmptyRoom #57, 50' x 50', BalhannothRoom #58, 30' x 50', Mindwitness and 1 x Mind FlayerRoom #59, 30' x 50', Orc War Chief and 8 x OrcRoom #60, 50' x 50', EmptyRoom #61, 30' x 30', EmptyRoom #62, 30' x 30', EmptyRoom #63, 30' x 50', Spirit Troll and 1 x TrollRoom #64, 50' x 30', Female Steeder and 12 x Male Steeder, Ice Spear Trap, Hidden TreasureRoom #65, 30' x 30', Spectator and 4 x NothicRoom #66, 30' x 50', 8 x MimicRoom #67, 30' x 50', 4 x RoperRoom #68, 50' x 30', Stone GiantRoom #69, 50' x 50', Flamethrower, Hidden TreasureRoom #70, 30' x 30', Scythe Blade, Hidden TreasureRoom #71, 30' x 50', Grick Alpha and 4 x GrickRoom #72, 50' x 50', Rot Troll and 1 x TrollRoom #73, 50' x 50', EmptyRoom #74, 50' x 30', Orc Claw of Luthic and 12 x OrcRoom #75, 50' x 50', Aboleth and 9 x Kuo-toaRoom #76, 30' x 50', Roper and 9 x PiercerRoom #77, 50' x 30', EmptyRoom #78, 50' x 50', EmptyRoom #79, 30' x 50', FroghemothRoom #80, 30' x 50', EmptyRoom #81, 30' x 30', Female Steeder and 12 x Male SteederRoom #82, 30' x 30', 12 x Svirfneblin and 1 x XornRoom #83, 50' x 50', EmptyRoom #84, 50' x 30', EmptyRoom #85, 30' x 50', 2 x Duergar Screamer and 2 x DuergarRoom #86, 30' x 50', EmptyRoom #87, 30' x 30', EmptyRoom #88, 30' x 50', EmptyRoom #89, 30' x 50', EmptyRoom #90, 30' x 50', EmptyRoom #91, 30' x 30', Female Steeder and 14 x Male SteederRoom #92, 30' x 50', EmptyRoom #93, 30' x 50', 6 x Derro Savant and 14 x DerroRoom #94, 30' x 30', EmptyRoom #95, 50' x 50', Hidden TreasureRoom #96, 30' x 30', EmptyRoom #97, 30' x 30', EmptyRoom #98, 50' x 50', EmptyRoom #99, 30' x 30', Wraith and 3 x GhoulRoom #100, 50' x 30', Death KissRoom #101, 30' x 30', Roper and 3 x PiercerRoom #102, 30' x 50', EmptyRoom #103, 30' x 50', EmptyRoom #104, 50' x 30', Spirit Troll and 1 x TrollRoom #105, 30' x 50', EmptyRoom #106, 30' x 30', Greater Acid Spray, Hidden TreasureRoom #107, 30' x 50', 3 x WightRoom #108, 50' x 50', 14 x ChitineRoom #109, 30' x 30', EmptyRoom #110, 30' x 50', Soul MongerRoom #111, 30' x 30', EmptyRoom #112, 30' x 30', EmptyRoom #113, 30' x 30', Fomorian and 9 x BoggleRoom #114, 50' x 50', EmptyRoom #115, 30' x 30', Alhoon and 6 x GrimlockRoom #116, 30' x 30', EmptyRoom #117, 30' x 30', Balhannoth and 1 x Gibbering MoutherRoom #118, 30' x 50', Drow Shadowblade and 10 x DrowRoom #119, 50' x 30', Duergar Mind Master and 9 x Duergar Stone GuardRoom #120, 50' x 30', EmptyRoom #121, 30' x 50', Hidden TreasureRoom #122, 30' x 50', EmptyRoom #123, 50' x 30', Hobgoblin Captain and 7 x HobgoblinRoom #124, 30' x 50', Falling Cage Trap, Hidden TreasureRoom #125, 50' x 30', Rot Troll and 1 x TrollRoom #126, 30' x 30', Ice Spear Trap, Hidden TreasureRoom #127, 50' x 50', 4 x Svirfneblin and 1 x XornRoom #128, 30' x 50', EmptyRoom #129, 30' x 30', EmptyRoom #130, 30' x 50', EmptyRoom #131, 30' x 50', EmptyRoom #132, 30' x 50', EmptyRoom #133, 50' x 50', EmptyRoom #134, 50' x 50', EmptyRoom #135, 50' x 30', EmptyRoom #136, 50' x 50', 11 x Svirfneblin and 1 x XornRoom #137, 30' x 50', 11 x ChitineRoom #138, 50' x 30', Ogre Battering Ram and 3 x OgreRoom #139, 30' x 30', Spirit Naga and 3 x TroglodyteRoom #140, 50' x 50', EmptyRoom #141, 50' x 30', EmptyRoom #142, 30' x 50', EmptyRoom #143, 50' x 30', Draegloth and 6 x Drow, Concealed Pit with Spikes, Hidden TreasureRoom #144, 50' x 50', EmptyRoom #145, 30' x 50', EmptyRoom #146, 30' x 50', Myconid Sovereign and 9 x Myconid AdultRoom #147, 50' x 30', Hobgoblin Warlord and 9 x HobgoblinRoom #148, 30' x 50', EmptyRoom #149, 50' x 50', EmptyRoom #150, 30' x 50', Orc Blade of Ilneval and 11 x OrcRoom #151, 50' x 50', Kruthik Hive Lord and 2 x Adult KruthikRoom #152, 50' x 50', 3 x Meazel and 1 x Gray Render, Teleporter Crystal, Hidden TreasureRoom #153, 50' x 50', Alkilith and 1 x DybbukRoom #154, 30' x 30', EmptyRoom #155, 30' x 30', Drow House Captain and 6 x DrowRoom #156, 30' x 50', Darkling Elder and 12 x DarklingRoom #157, 30' x 30', EmptyRoom #158, 30' x 50', Female Steeder and 13 x Male SteederRoom #159, 30' x 50', EmptyRoom #160, 50' x 50', EmptyRoom #161, 30' x 30', EmptyRoom #162, 30' x 50', EmptyRoom #163, 30' x 50', EmptyRoom #164, 50' x 30', EmptyRoom #165, 30' x 50', EmptyRoom #166, 30' x 50', EmptyRoom #167, 50' x 30', Spirit Troll and 1 x TrollRoom #168, 30' x 50', 11 x Bugbear and 1 x OgreRoom #169, 50' x 50', EmptyRoom #170, 30' x 50', Rot Troll and 1 x Troll, Hidden TreasureRoom #171, 30' x 50', EmptyRoom #172, 30' x 30', Hobgoblin Warlord and 7 x HobgoblinRoom #173, 30' x 50', Duergar Stone Guard and 9 x DuergarRoom #174, 50' x 30', EmptyRoom #175, 30' x 50', Troll and 5 x OgreRoom #176, 30' x 50', EmptyRoom #177, 30' x 50', FlamethrowerRoom #178, 30' x 50', EmptyRoom #179, 50' x 30', EmptyRoom #180, 50' x 30', Death KissRoom #181, 50' x 50', Fire GiantRoom #182, 30' x 30', EmptyRoom #183, 30' x 30', Barghest and 11 x GoblinRoom #184, 30' x 30', Hidden TreasureRoom #185, 50' x 50', EmptyRoom #186, 50' x 30', EmptyRoom #187, 50' x 50', EmptyRoom #188, 50' x 30', EmptyRoom #189, 50' x 30', EmptyRoom #190, 30' x 50', Ogre Chain Brute and 5 x OgreRoom #191, 30' x 50', EmptyRoom #192, 50' x 50', 4 x Duergar Xarrorn and 6 x Duergar Stone GuardRoom #193, 50' x 30', EmptyRoom #194, 50' x 50', EmptyRoom #195, 50' x 50', EmptyRoom #196, 30' x 50', 10 x Firenewt WarriorRoom #197, 50' x 50', EmptyRoom #198, 30' x 30', 5 x Derro Savant and 10 x DerroRoom #199, 50' x 50', Neogi and 12 x Neogi HatchlingRoom #200, 30' x 30', Stone GiantRoom #201, 30' x 30', Rot Troll and 1 x TrollRoom #202, 50' x 50', Yuan-ti Pit Master and 10 x Yuan-ti PurebloodRoom #203, 50' x 50', DraeglothRoom #204, 50' x 30', Froghemoth and 8 x BullywugRoom #205, 50' x 50', EmptyRoom #206, 50' x 50', EmptyRoom #207, 30' x 30', EmptyRoom #208, 50' x 30', EmptyRoom #209, 30' x 50', EmptyRoom #210, 50' x 30', EmptyRoom #211, 50' x 50', Poison Gas TrapRoom #212, 50' x 50', EmptyRoom #213, 50' x 30', Kruthik Hive Lord and 4 x Adult KruthikRoom #214, 50' x 30', 8 x Orog and 1 x EttinRoom #215, 50' x 50', Darkling Elder and 10 x DarklingRoom #216, 50' x 30', 12 x SvirfneblinRoom #217, 50' x 30', 4 x Duergar Screamer and 9 x DuergarRoom #218, 30' x 50', Goblin Boss and 15 x GoblinRoom #219, 50' x 50', 3 x Adult KruthikRoom #220, 30' x 50', EmptyRoom #221, 30' x 30', EmptyRoom #222, 30' x 30', Orc Nurtured One of Yurtrus and 15 x Orc, Poisoned Net Trap, Hidden TreasureRoom #223, 30' x 30', Fomorian and 2 x BoggleRoom #224, 50' x 30', Hidden TreasureRoom #225, 50' x 50', Roper and 8 x PiercerRoom #226, 30' x 50', EmptyRoom #227, 30' x 50', EmptyRoom #228, 50' x 30', EmptyRoom #229, 30' x 30', Drow Elite Warrior and 13 x DrowRoom #230, 30' x 50', 4 x Duergar Stone Guard and 1 x Adult Oblex, Scythe BladeRoom #231, 30' x 50', Duergar Warlord and 2 x Duergar Stone GuardRoom #232, 50' x 50', EmptyRoom #233, 50' x 30', EmptyRoom #234, 30' x 30', Poisoned Arrow Trap, Hidden TreasureRoom #235, 30' x 50', Rot Troll and 1 x TrollRoom #236, 50' x 30', EmptyRoom #237, 30' x 30', EmptyRoom #238, 30' x 50', 11 x MeazelRoom #239, 30' x 30', Gloom Weaver and 1 x Shadow DancerRoom #240, 30' x 30', Mind Flayer Arcanist and 2 x Intellect Devourer, Falling Block, Hidden TreasureRoom #241, 50' x 30', EmptyRoom #242, 50' x 50', EmptyRoom #243, 30' x 30', EmptyRoom #244, 30' x 50', EmptyRoom #245, 50' x 50', 9 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #246, 30' x 30', Fomorian and 8 x BoggleRoom #247, 30' x 50', EmptyRoom #248, 50' x 30', 12 x Myconid Adult and 1 x Quaggoth Spore ServantRoom #249, 30' x 30', EmptyRoom #250, 30' x 30', EmptyRoom #251, 50' x 50', Ogre Chain Brute and 8 x OgreRoom #252, 50' x 50', EmptyRoom #253, 30' x 50', 15 x Myconid Adult and 1 x Quaggoth Spore ServantRoom #254, 30' x 30', Fire Giant and 3 x Hell HoundRoom #255, 50' x 50', Hidden TreasureRoom #256, 30' x 30', EmptyRoom #257, 30' x 50', 7 x Orc Red Fang of Shargaas, Guillotine Blade, Hidden TreasureRoom #258, 50' x 50', Hidden TreasureRoom #259, 50' x 30', EmptyRoom #260, 30' x 50', Balhannoth and 2 x Gibbering MoutherRoom #261, 30' x 30', Hobgoblin Warlord and 9 x HobgoblinRoom #262, 30' x 30', Rot Troll and 1 x TrollRoom #263, 30' x 30', Troll and 3 x OgreRoom #264, 50' x 50', Darkling Elder and 13 x DarklingRoom #265, 30' x 50', EmptyRoom #266, 30' x 50', EmptyRoom #267, 30' x 30', EmptyRoom #268, 30' x 30', Hidden TreasureRoom #269, 50' x 50', Spirit Troll and 1 x TrollRoom #270, 50' x 50', Duergar Despot and 2 x DuergarRoom #271, 30' x 30', Mind Flayer and 9 x GrimlockRoom #272, 30' x 50', Choldrith and 8 x ChitineRoom #273, 30' x 50', 4 x Duergar Screamer and 9 x DuergarRoom #274, 30' x 30', Darkling Elder and 15 x DarklingRoom #275, 30' x 50', Falling Block, Hidden TreasureRoom #276, 50' x 50', EmptyRoom #277, 30' x 50', Hidden TreasureRoom #278, 50' x 30', Drider and 5 x Giant SpiderRoom #279, 30' x 50', EmptyRoom #280, 30' x 50', EmptyRoom #281, 50' x 30', Hidden TreasureRoom #282, 30' x 30', EmptyRoom #283, 50' x 30', Neogi Master and 4 x NeogiRoom #284, 30' x 50', EmptyRoom #285, 50' x 50', Soul MongerRoom #286, 30' x 50', EmptyRoom #287, 50' x 50', Hidden TreasureRoom #288, 30' x 30', EmptyRoom #289, 50' x 30', Drider and 2 x Giant SpiderRoom #290, 30' x 30', EmptyRoom #291, 50' x 30', EmptyRoom #292, 30' x 50', EmptyRoom #293, 50' x 30', 3 x Duergar Screamer and 5 x DuergarRoom #294, 30' x 30', 9 x Adult KruthikRoom #295, 50' x 30', 5 x Duergar Soulblade and 8 x DuergarRoom #296, 30' x 30', 7 x Orc Red Fang of ShargaasRoom #297, 30' x 30', Poison Gas TrapRoom #298, 30' x 30', Spirit Troll and 1 x TrollRoom #299, 50' x 50', 2 x Stone GiantRoom #300, 30' x 30', EmptyRoom #301, 50' x 30', Stone GiantRoom #302, 30' x 30', EmptyRoom #303, 30' x 30', Neogi Master and 2 x Umber HulkRoom #304, 30' x 50', EmptyRoom #305, 30' x 50', 15 x Kobold InventorRoom #306, 30' x 50', AlkilithRoom #307, 30' x 50', Drow Shadowblade and 1 x DrowRoom #308, 30' x 30', EmptyRoom #309, 50' x 30', EmptyRoom #310, 30' x 30', Kuo-toa Whip and 12 x Kuo-toaRoom #311, 30' x 50', Orc Claw of Luthic and 15 x OrcRoom #312, 30' x 30', Yuan-ti Pit Master and 7 x Yuan-ti PurebloodRoom #313, 50' x 50', EmptyRoom #314, 50' x 30', Froghemoth and 7 x BullywugRoom #315, 30' x 30', EmptyRoom #316, 50' x 50', Rune of FearRoom #317, 30' x 30', EmptyRoom #318, 30' x 30', EmptyRoom #319, 30' x 50', Hobgoblin Captain and 8 x HobgoblinRoom #320, 30' x 50', EmptyRoom #321, 50' x 50', Yuan-ti Mind Whisperer and 4 x Yuan-ti PurebloodRoom #322, 50' x 30', 7 x MeazelRoom #323, 30' x 50', 15 x ChitineRoom #324, 30' x 50', EmptyRoom #325, 30' x 50', 2 x Orog and 1 x Ettin, Shrine of EvilRoom #326, 50' x 30', 15 x Kobold InventorRoom #327, 30' x 30', 9 x Goblin and 9 x WolfRoom #328, 50' x 50', Stone Giant Dreamwalker and 1 x Stone GiantRoom #329, 30' x 30', EmptyRoom #330, 50' x 50', Orc Hand of Yurtrus and 14 x OrcRoom #331, 50' x 50', Death KissRoom #332, 30' x 50', EmptyRoom #333, 50' x 30', Orog and 11 x Orc, Poison Gas Trap, Hidden TreasureRoom #334, 50' x 50', Froghemoth and 6 x BullywugRoom #335, 30' x 30', Yuan-ti Nightmare Speaker and 8 x Yuan-ti PurebloodRoom #336, 30' x 50', Death KissRoom #337, 50' x 30', Neogi Master and 1 x NeogiRoom #338, 30' x 30', Yuan-ti Anathema and 2 x Yuan-ti PurebloodRoom #339, 30' x 30', Aboleth and 8 x Kuo-toaRoom #340, 50' x 30', EmptyRoom #341, 50' x 50', Mindwitness and 2 x Mind FlayerRoom #342, 30' x 30', EmptyRoom #343, 30' x 50', Symbol of Panic, Hidden TreasureRoom #344, 50' x 50', Hidden TreasureRoom #345, 30' x 30', EmptyRoom #346, 50' x 50', EmptyRoom #347, 30' x 50', EmptyRoom #348, 50' x 30', Hobgoblin Warlord and 5 x Hobgoblin, Poisoned Arrow Trap, Hidden TreasureRoom #349, 30' x 50', EmptyRoom #350, 30' x 50', Poison Gas Trap, Hidden TreasureRoom #351, 50' x 30', EmptyRoom #352, 30' x 30', 15 x GoblinRoom #353, 50' x 50', Mind Flayer Arcanist and 1 x Intellect DevourerRoom #354, 50' x 30', EmptyRoom #355, 30' x 30', EmptyRoom #356, 50' x 50', EmptyRoom #357, 30' x 30', EmptyRoom #358, 30' x 50', EmptyRoom #359, 50' x 30', EmptyRoom #360, 30' x 50', EmptyRoom #361, 30' x 30', Drow Elite Warrior and 5 x DrowRoom #362, 50' x 30', Duergar Despot and 2 x DuergarRoom #363, 50' x 30', Hidden TreasureRoom #364, 30' x 50', 15 x DerroRoom #365, 30' x 30', EmptyRoom #366, 50' x 30', EmptyRoom #367, 50' x 30', EmptyRoom #368, 30' x 30', Firenewt Warlock of Imix and 14 x Firenewt WarriorRoom #369, 30' x 30', EmptyRoom #370, 50' x 50', 9 x Svirfneblin and 1 x XornRoom #371, 50' x 50', Mind Flayer Arcanist and 8 x Grimlock, Greater Acid SprayRoom #372, 30' x 30', 9 x Svirfneblin and 1 x XornRoom #373, 30' x 50', Barbed Net Trap, Hidden TreasureRoom #374, 30' x 30', EmptyRoom #375, 30' x 30', EmptyRoom #376, 50' x 50', Mind Flayer Arcanist and 2 x Intellect DevourerRoom #377, 30' x 30', Death KissRoom #378, 30' x 50', 8 x Xvart and 17 x Giant RatRoom #379, 50' x 50', 9 x Meazel and 1 x Adult OblexRoom #380, 30' x 50', Hobgoblin Devastator and 12 x HobgoblinRoom #381, 30' x 50', EmptyRoom #382, 30' x 30', Duergar Stone Guard and 6 x DuergarRoom #383, 30' x 50', 15 x DrowRoom #384, 50' x 50', 13 x Xvart and 26 x Giant RatRoom #385, 30' x 30', Tanarukk and 12 x OrcRoom #386, 50' x 30', EmptyRoom #387, 30' x 50', EmptyRoom #388, 30' x 30', EmptyRoom #389, 30' x 30', 2 x RoperRoom #390, 50' x 50', EmptyRoom #391, 30' x 50', Darkling Elder and 13 x DarklingRoom #392, 30' x 30', EmptyRoom #393, 30' x 50', Grick Alpha and 6 x GrickRoom #394, 30' x 30', EmptyRoom #395, 30' x 50', Orc Nurtured One of Yurtrus and 10 x OrcRoom #396, 30' x 30', Draegloth and 2 x DrowRoom #397, 50' x 50', EmptyRoom #398, 30' x 50', Hidden TreasureRoom #399, 30' x 30', EmptyRoom #400, 30' x 30', EmptyRoom #401, 30' x 50', 5 x Drow and 5 x Giant SpiderRoom #402, 30' x 50', EmptyRoom #403, 50' x 50', 7 x MimicRoom #404, 30' x 30', Fomorian and 1 x TrollRoom #405, 30' x 50', Tanarukk and 14 x Orc, Hidden TreasureRoom #406, 30' x 50', EmptyRoom #407, 30' x 30', EmptyRoom #408, 50' x 30', 2 x Duergar Soulblade and 4 x Duergar, Hidden TreasureRoom #409, 30' x 30', 11 x MeazelRoom #410, 30' x 50', EmptyRoom #411, 30' x 30', Duergar Mind Master and 5 x DuergarRoom #412, 30' x 50', EmptyRoom #413, 30' x 30', EmptyRoom #414, 50' x 50', EmptyRoom #415, 30' x 30', EmptyRoom #416, 30' x 30', 2 x Chitine and 4 x Cave FisherRoom #417, 50' x 50', 8 x Orc and 1 x OgreRoom #418, 30' x 50', Large Electrified FloortileRoom #419, 30' x 50', Orc Eye of Gruumsh and 14 x OrcRoom #420, 30' x 50', Quaggoth Thonot and 2 x QuaggothRoom #421, 30' x 30', Dao and 1 x Earth ElementalRoom #422, 50' x 50', 3 x Duergar Screamer and 5 x DuergarRoom #423, 30' x 50', Vampiric Mist and 11 x GhoulRoom #424, 30' x 30', Hidden TreasureRoom #425, 50' x 50', Aboleth and 1 x Kuo-toaRoom #426, 30' x 30', Yuan-ti Pit Master and 5 x Yuan-ti PurebloodRoom #427, 30' x 30', Tanarukk and 3 x OrcRoom #428, 30' x 50', EmptyRoom #429, 50' x 30', EmptyRoom #430, 30' x 30', 15 x Kobold InventorRoom #431, 50' x 50', EmptyRoom #432, 30' x 50', EmptyRoom #433, 30' x 50', Kruthik Hive Lord and 6 x Adult KruthikRoom #434, 30' x 30', 6 x Meazel and 1 x Adult OblexRoom #435, 30' x 30', EmptyRoom #436, 30' x 30', Drow House Captain and 6 x DrowRoom #437, 50' x 50', EmptyRoom #438, 50' x 30', EmptyRoom #439, 30' x 50', EmptyRoom #440, 50' x 30', 12 x Firenewt WarriorRoom #441, 30' x 50', Yuan-ti Pit Master and 4 x Yuan-ti PurebloodRoom #442, 30' x 50', Hidden TreasureRoom #443, 30' x 50', 7 x MeazelRoom #444, 50' x 30', Rune of Dread, Hidden TreasureRoom #445, 30' x 30', 3 x Derro Savant and 7 x DerroRoom #446, 50' x 50', EmptyRoom #447, 30' x 30', EmptyRoom #448, 50' x 50', Grick Alpha and 6 x GrickRoom #449, 50' x 30', EmptyRoom #450, 50' x 30', Hidden TreasureRoom #451, 50' x 30', EmptyRoom #452, 50' x 50', Shrine of Chaos, Hidden TreasureRoom #453, 30' x 30', EmptyRoom #454, 30' x 30', EmptyRoom #455, 50' x 30', 15 x Derro and 1 x Oblex SpawnRoom #456, 50' x 30', 6 x Meazel and 1 x Adult Oblex, Hidden TreasureRoom #457, 30' x 30', EmptyRoom #458, 30' x 30', Hidden TreasureRoom #459, 50' x 30', EmptyRoom #460, 50' x 50', EmptyRoom #461, 50' x 50', EmptyRoom #462, 30' x 50', 8 x Orc and 1 x ManticoreRoom #463, 30' x 30', Ogre Battering Ram and 2 x OgreRoom #464, 50' x 30', Hidden TreasureRoom #465, 30' x 50', EmptyRoom #466, 30' x 30', EmptyRoom #467, 30' x 30', EmptyRoom #468, 30' x 50', EmptyRoom #469, 30' x 30', Ulitharid and 1 x Mind FlayerRoom #470, 30' x 30', Orc Eye of Gruumsh and 14 x OrcRoom #471, 50' x 30', Duergar Despot and 2 x DuergarRoom #472, 30' x 50', EmptyRoom #473, 30' x 30', 2 x Drow Priestess of Lolth and 2 x Giant SpiderRoom #474, 30' x 50', EmptyRoom #475, 50' x 30', Yuan-ti Nightmare Speaker and 5 x Yuan-ti PurebloodRoom #476, 30' x 30', Duergar Mind Master and 11 x DuergarRoom #477, 50' x 30', Drow Shadowblade and 2 x DrowRoom #478, 50' x 30', DaoRoom #479, 30' x 50', Rot Troll and 1 x TrollRoom #480, 30' x 30', EmptyRoom #481, 30' x 30', 3 x TrollRoom #482, 50' x 30', EmptyRoom #483, 50' x 30', 3 x Orc Red Fang of Shargaas, Arrow Blaster, Hidden TreasureLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open) (slides down)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)Locked Iron Door (DC 10 to open)ArchwayUnlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)ArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides down)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)ArchwayArchwayLocked Stone Door (DC 15 to open)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayUnlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 25 to open)Unlocked Iron Door (60 hp)ArchwayArchwayLocked Stone Door (DC 10 to open) (slides to one side)Unlocked Iron Door (60 hp)ArchwayLocked Iron Door (DC 10 to open)ArchwayLocked Stone Door (DC 20 to open) (slides to one side)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)ArchwayArchwayArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 15 to open)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)Locked Stone Door (DC 10 to open)ArchwayLocked Iron Door (DC 10 to open)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 15 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)ArchwayLocked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open) (slides down)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)Locked Stone Door (DC 25 to open)ArchwayUnlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open) (slides down)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)ArchwayLocked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp) (slides up)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open) (slides to one side)Unlocked Stone Door (60 hp)ArchwayArchwayLocked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides down)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 10 to open)ArchwayLocked Stone Door (DC 25 to open) (slides down)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 15 to open)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Stone Door (DC 20 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp) (slides up)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)ArchwayArchwayUnlocked Iron Door (60 hp) (slides up)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp) (slides up)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 15 to open)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides to one side)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp) (slides down)Unlocked Iron Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp) (slides up)ArchwayUnlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayLocked Iron Door (DC 25 to open) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp) (slides up)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayLocked Stone Door (DC 25 to open) (slides up)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides down)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open)ArchwayArchwayUnlocked Stone Door (60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayLocked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)ArchwayLocked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayLocked Stone Door (DC 25 to open)Locked Stone Door (DC 10 to open)ArchwayLocked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 15 to open) (slides up)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open) (slides to one side)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)A chute descends from the corridor into a natural cavern belowThe walls here have been engraved with geometric patternsBarbed Net TrapA large demonic idol with ruby eyes sits in an alcove hereRune of HypnosisFlamethrowerPoison Gas TrapBarbed Net TrapSeveral square holes are cut into the walls hereFalling Cage TrapEarthmaw TrapConcealed Pit with Spikes
General
HistoryThe dungeon was created by a cult of an evil deity as a temple. Its creators were destroyed by a terrible discovery, and the dungeon has lain empty for many centuries until recently.
SizeColossal (115 x 115)
WallsNatural Stone (DC 10 to climb)
FloorSmooth Stone
TemperatureCool
IlluminationDark (individual creatures may carry lights)
Corridor Features
aEarthmaw Trap: DC 15 to find, DC 15 to disable; +10 to hit against one target, 10d10 piercing damage
cBarbed Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 11 save or take 2d10 damage and become restrained
eBarbed Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 11 save or take 2d10 damage and become restrained
iA large demonic idol with ruby eyes sits in an alcove here
mPoison Gas Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 19 save or take 10d10 poison damage
nFalling Cage Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined
rA chute descends from the corridor into a natural cavern below
sSeveral square holes are cut into the walls here
uConcealed Pit with Spikes: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 18 save or take 10d10 damage
vRune of Hypnosis: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 11 save or become incapacitated for 1d4 rounds
wFlamethrower: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 13 save or take 4d10 fire damage
xThe walls here have been engraved with geometric patterns
Wandering Monsters
13 x Choldrith (cr 3, motm 77, vgm 132); easy, 2100 xp; gathered around an evil shrine
2Nilbog (cr 1, motm 195, vgm 182) and 15 x Goblin (cr 1/4, mm 166); easy, 950 xp; performing an evil ritual
3Drow Priestess of Lolth (cr 8, mm 129) and 1 x Drow Elite Warrior (cr 5, mm 128); hard, 5700 xp; carrying a mirror
4Duergar Mind Master (cr 2, motm 108, mtf 189) and 14 x Duergar (cr 1, mm 122); hard, 3250 xp; scrawling graffiti on the wall
59 x Hobgoblin (cr 1/2, mm 186) and 9 x Worg (cr 1/2, mm 341); medium, 1800 xp; following a will-o-wisp
6Drow Priestess of Lolth (cr 8, mm 129) and 4 x Drow (cr 1/4, mm 128); easy, 4100 xp; following a will-o-wisp
Room #1
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17, inhabited by Venom Troll and 1 x Troll

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #22, inhabited by 3 x Adult Kruthik

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 6 x Ogre (cr 2, mm 237); medium, 3150 xp


Treasure: 16 sp; 11 sp; 16 cp; 14 gp; 15 sp; 18 gp; 16 gp

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 4d10 poison damage

Hidden Treasure

Unlocked Iron Chest (60 hp)


700 cp, 7000 sp, 2200 gp, 120 pp, 3 x diamond (50 gp), bloodstone (50 gp), quartz (50 gp), star rose quartz (50 gp), 2 x zircon (50 gp), Spell Scroll (Confusion) (rare, dmg 200), Spell Scroll (Swift Quiver) (rare, dmg 200), Potion of Clairvoyance (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #2
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3, inhabited by Yuan-ti Anathema and 1 x Yuan-ti Malison

Room Features

A large demonic idol with ruby eyes sits in the south-east corner of the room, and a pile of torn paper lies in the center of the room

Room #3
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #2

East Entry

Locked Iron Door (DC 15 to open) (slides down)

→   Leads to room #4

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #23

Room Features

Skeletons hang from chains and manacles against the south wall, and a rotting odor fills the north side of the room

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 1 x Yuan-ti Malison (cr 3, mm 309); hard, 9100 xp


Treasure: 500 gp, 90 pp; 18 sp

Room #4
West Entry #1

Locked Iron Door (DC 15 to open) (slides down)

→   Leads to room #3, inhabited by Yuan-ti Anathema and 1 x Yuan-ti Malison

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #23

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5, inhabited by Yuan-ti Nightmare Speaker and 11 x Yuan-ti Pureblood

Empty 
Room #5
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #18, inhabited by 14 x Hobgoblin and 1 x Bugbear

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #29, inhabited by Spirit Naga and 4 x Troglodyte

Room Features

A stream of quicksilver flows along a channel in the floor, and a faded and torn tapestry hangs from the east wall

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 11 x Yuan-ti Pureblood (cr 1, mm 310); hard, 3300 xp


Treasure: 9 gp; 7 sp; 15 cp; 24 cp; 7 gp; 14 ep; 16 ep; 20 sp; 12 cp; 2 pp; 14 sp; 14 sp

Room #6
West Entry

Locked Stone Door (DC 15 to open)

East Entry

Archway

→   Leads to room #7

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #32, inhabited by 11 x Duergar and 19 x Giant Rat

Room Features

A fountain and statue of a God of Trickery sits in the north side of the room, and a rotting tome lies in the south side of the room

Room #7
West Entry

Archway

→   Leads to room #6

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33

Room Features

A well lies in the west side of the room, and a simple fireplace sits against the south wall

Room #8
West Entry

Unlocked Stone Door (60 hp) (slides to one side)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #9

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #24

Empty 
Room #9
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #8

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #25

Room Features

Several headless statues are scattered throughout the room, and a ring of keys lies in the south-west corner of the room

Room #10
East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #11, inhabited by Wraith and 3 x Wight

Empty 
Room #11
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #10

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #12, inhabited by Soul Monger

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #26

Monster

Wraith (cr 5, mm 302) and 3 x Wight (cr 3, mm 300); hard, 3900 xp


Treasure: 1500 cp, 30 ep; 10 sp; 3 pp; 16 cp

Room #12
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #11, inhabited by Wraith and 3 x Wight

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #35

South Entry #2

Archway

→   Leads to room #36, inhabited by 7 x Orc and 1 x Ettin

Room Features

A tile labyrinth covers the floor, and a pile of sundered shields lies in the center of the room

Monster

Soul Monger (cr 11, motm 214, mtf 226); medium, 7200 xp


Treasure: 1100 gp, 40 pp

Room #13
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #19, inhabited by Vampiric Mist and 9 x Ghoul

South Entry

Archway

→   Leads to room #36, inhabited by 7 x Orc and 1 x Ettin

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 1 x Stone Giant (cr 7, mm 156); deadly, 8800 xp


Treasure: 500 cp, 6000 sp, 1700 gp, 130 pp, 3 x diamond (50 gp), 2 x bloodstone (50 gp), carnelian (50 gp), chrysoprase (50 gp), citrine (50 gp), 2 x jasper (50 gp), moonstone (50 gp)

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


600 cp, 9000 sp, 2700 gp, 100 pp, 5 x diamond (50 gp), chalcedony (50 gp), chrysoprase (50 gp), moonstone (50 gp), star rose quartz (50 gp), zircon (50 gp)

Room #14
West Entry

Unlocked Stone Door (60 hp)

South Entry

Archway

→   Leads to room #38, inhabited by Kuo-toa Archpriest and 10 x Kuo-toa

Room Features

Someone has scrawled "When the stars fall from the sky and the rivers run red with blood, the Crown of Scepters shall be restored" on the south wall, and several pieces of rotten rope are scattered throughout the room

Trap

Scythe Blade: DC 15 to find, DC 10 to disable; +8 to hit against all targets within a 5 ft. arc, 4d10 slashing damage

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Acid Spray: DC 15 to find, DC 20 to disable; affects all targets within a 20 ft. cone, DC 15 save or take 2d10 acid damage for 1d4 rounds


1000 cp, 7000 sp, 2400 gp, 70 pp, a bloodstone bowl engraved with arcane runes (250 gp), a lacquered wooden plate engraved with a labyrinth (250 gp), a silver bowl engraved with an ancient coat of arms (250 gp), a silver scepter inlaid with electrum (250 gp), a stoneware vase painted with pastoral imagery (250 gp), an electrum ring engraved with a legendary coat of arms (250 gp), Potion of Resistance (fire) (uncommon, dmg 188), Spell Scroll (Protection from Energy) (uncommon, dmg 200), Potion of Fire Breath (uncommon, dmg 187)

Room #15
West Entry

Archway

→   Leads to room #21

Empty 
Room #16
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17, inhabited by Venom Troll and 1 x Troll

Room Features

A stream of water flows along a channel in the floor, and someone has scrawled "The gemstone is cursed" on the south wall

Room #17
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #16

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #1, inhabited by Ogre Bolt Launcher and 6 x Ogre

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #41

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 1 x Troll (cr 5, mm 291); medium, 4700 xp


Treasure: 1800 cp, 50 ep; 1100 cp, 30 ep

Room #18
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #5, inhabited by Yuan-ti Nightmare Speaker and 11 x Yuan-ti Pureblood

East Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #31, inhabited by Stone Giant Dreamwalker

Room Features

Several iron cages are scattered throughout the room, and someone has scrawled "This paladin is dead" in draconic script on the south wall

Monster

14 x Hobgoblin (cr 1/2, mm 186) and 1 x Bugbear (cr 1, mm 33); medium, 1600 xp


Treasure: 13 gp; 3 ep; 20 cp; 12 sp; 19 cp; 12 sp; 6 gp; 14 gp; 11 gp; 11 gp; 7 gp; 15 sp; 14 sp; 20 cp; 17 cp

Room #19
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Archway

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #13, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #37

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 9 x Ghoul (cr 1, mm 148); medium, 2500 xp


Treasure: 10 sp; 17 sp; 21 cp; 16 sp; 6 gp; 8 gp; 13 sp; 12 cp; 11 cp; 25 cp

Trap

Arrow Blaster: DC 10 to find, DC 15 to disable; +3 to hit against up to three targets within 10 ft., 2d10 piercing damage

Room #20
South Entry

Archway

→   Leads to room #43

Empty 
Room #21
East Entry #1

Archway

→   Leads to room #15

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #39

Room Features

A stair ascends to a wooden platform in the south-east corner of the room, and a simple fireplace sits against the west wall

Room #22
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #1, inhabited by Ogre Bolt Launcher and 6 x Ogre

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #28, inhabited by Barghest and 10 x Goblin

Monster

3 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 1350 xp


Treasure: 5 gp; 7 ep; 4 pp

Room #23
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #3, inhabited by Yuan-ti Anathema and 1 x Yuan-ti Malison

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #4

East Entry #2

Archway

→   Leads to room #29, inhabited by Spirit Naga and 4 x Troglodyte

Empty 
Room #24
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #8

West Entry

Archway

→   Leads to room #33

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #34

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #50, inhabited by Hobgoblin Captain and 12 x Hobgoblin

Room Features

Spirals of white stones cover the floor, and someone has scrawled "nine, nine, ten, two" on the south wall

Room #25
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #9

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #26

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #51

Empty 
Room #26
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #11, inhabited by Wraith and 3 x Wight

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #25

South Entry

Unlocked Stone Door (60 hp)

Room Features

A cube of solid stone stands in the west side of the room, and several pieces of rotten rope are scattered throughout the room

Room #27
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54

Empty 
Room #28
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #22, inhabited by 3 x Adult Kruthik

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #42

East Entry

Locked Iron Door (DC 10 to open)

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "The elf will betray you" on the west wall

Monster

Barghest (cr 4, motm 60, vgm 123) and 10 x Goblin (cr 1/4, mm 166); medium, 1600 xp


Treasure: 10 gp; 16 gp; 8 sp; 13 sp; 10 gp; 17 cp; 14 gp; 16 cp; 13 cp; 19 sp; 14 gp

Room #29
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #5, inhabited by Yuan-ti Nightmare Speaker and 11 x Yuan-ti Pureblood

West Entry

Archway

→   Leads to room #23

East Entry

Archway

→   Leads to room #30

Monster

Spirit Naga (cr 8, mm 234) and 4 x Troglodyte (cr 1/4, mm 290); easy, 4100 xp


Treasure: 120 sp, 20 gp; 22 cp; 5 gp; 12 gp; 13 gp

Room #30
West Entry

Archway

→   Leads to room #29, inhabited by Spirit Naga and 4 x Troglodyte

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #48, inhabited by 10 x Duergar

Room Features

A mural of legendary monsters covers the ceiling, and someone has scrawled "The cleric will betray you" in blood on the east wall

Room #31
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #18, inhabited by 14 x Hobgoblin and 1 x Bugbear

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #32, inhabited by 11 x Duergar and 19 x Giant Rat

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #55

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #56

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150); medium, 5900 xp


Treasure: 100 gp

Room #32
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #6

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #31, inhabited by Stone Giant Dreamwalker

East Entry

Archway

→   Leads to room #33

South Entry

Archway

→   Leads to room #56

Monster

11 x Duergar (cr 1, mm 122) and 19 x Giant Rat (cr 1/8, mm 327); hard, 2675 xp


Treasure: 600 cp, 9000 sp, 2900 gp, 60 pp, a jasper coffer set with a single black pearl (250 gp), a lacquered wooden shield engraved with arcane runes (250 gp), a linen robe threaded with electrum (250 gp), a moonstone cup engraved with dwarven axeheads (250 gp), a stoneware vase painted with a distinguished coat of arms (250 gp), +1 Ammunition (50 blowgun needles) (uncommon, dmg 150), Potion of Resistance (necrotic) (uncommon, dmg 188), Alchemy Jug (uncommon, dmg 150), Potion of Greater Healing (uncommon, dmg 187)

Room #33
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #7

West Entry

Archway

→   Leads to room #32, inhabited by 11 x Duergar and 19 x Giant Rat

East Entry

Archway

→   Leads to room #24

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #49

Empty 
Room #34
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #24

West Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #50, inhabited by Hobgoblin Captain and 12 x Hobgoblin

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #35
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #12, inhabited by Soul Monger

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #53

Room Features

A stream of acid flows along a channel in the floor, and a group of demonic faces have been carved into the west wall

Room #36
North Entry #1

Archway

→   Leads to room #12, inhabited by Soul Monger

North Entry #2

Archway

→   Leads to room #13, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #53

Monster

7 x Orc (cr 1/2, mm 246) and 1 x Ettin (cr 4, mm 132); easy, 1800 xp


Treasure: 18 cp; 17 sp; 14 sp; 6 sp; 9 gp; 12 gp; 10 ep; 8 gp

Trap

Greater Acid Spray: DC 20 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 16 save or take 4d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


900 cp, 9000 sp, 1900 gp, 100 pp, a pewter plate inlaid with a filigree of copper (25 gp), a portrait (of a male elf) in a wooden frame set with a rosette of sardonyx (25 gp), Potion of Animal Friendship (uncommon, dmg 187), Potion of Fire Breath (uncommon, dmg 187), Potion of Growth (uncommon, dmg 187)

Room #37
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #19, inhabited by Vampiric Mist and 9 x Ghoul

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #43

South Entry

Archway

→   Leads to room #58, inhabited by Mindwitness and 1 x Mind Flayer

Room Features

A magical mural on the west wall can be used as a portal to any known location within the dungeon, and a ruined iron box lies in the north-west corner of the room

Room #38
North Entry

Archway

→   Leads to room #14

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #54

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 10 x Kuo-toa (cr 1/4, mm 199); hard, 2800 xp


Treasure: 240 sp, 40 gp; 6 cp; 15 cp; 6 pp; 18 cp; 22 cp; 7 gp; 10 gp; 2 pp; 16 cp; 7 ep

Room #39
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #21

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #62

South Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #63, inhabited by Spirit Troll and 1 x Troll

Room Features

A cube of solid stone stands in the center of the room, and several pieces of rotten rope are scattered throughout the room

Room #40
South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #64, inhabited by Female Steeder and 12 x Male Steeder

Empty 
Room #41
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17, inhabited by Venom Troll and 1 x Troll

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #65, inhabited by Spectator and 4 x Nothic

Room Features

A magical statue in the center of the room answers questions with insults, and an iron sarcophagus sits in the north-west corner of the room

Room #42
East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #28, inhabited by Barghest and 10 x Goblin

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #45, inhabited by Ogre Bolt Launcher and 4 x Ogre

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled a drawing of a door on the east wall

Room #43
North Entry

Archway

→   Leads to room #20

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #37

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54

Empty 
Room #44
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #61

South Entry

Unlocked Stone Door (60 hp)

Monster

7 x Derro Savant (cr 3, motm 92, mtf 159) and 14 x Derro (cr 1/4, motm 91, mtf 158); deadly, 5600 xp


Treasure: 12 cp; 5 pp; 18 sp; 16 sp; 13 sp; 10 gp; 8 cp; 14 ep; 12 ep; 2 pp; 13 gp; 15 cp; 8 gp; 10 gp; 18 cp; 4 pp; 14 cp; 13 gp; 6 pp; 22 cp; 11 cp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


800 cp, 8000 sp, 1400 gp, 70 pp, 3 x diamond (50 gp), 2 x bloodstone (50 gp), carnelian (50 gp), chrysoprase (50 gp), citrine (50 gp), jasper (50 gp), moonstone (50 gp), sardonyx (50 gp), +3 Ammunition (20 crossbow bolts) (very rare, dmg 150)

Room #45
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #42

East Entry

Archway

→   Leads to room #66, inhabited by 8 x Mimic

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #72, inhabited by Rot Troll and 1 x Troll

Room Features

A mouldy odor fills the south-west corner of the room, and a pile of trash lies in the south-west corner of the room

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 4 x Ogre (cr 2, mm 237); easy, 2250 xp


Treasure: 16 sp; 5 ep; 8 ep; 14 cp; 15 sp

Room #46
North Entry

Locked Stone Door (DC 15 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #47, inhabited by Nilbog and 14 x Goblin

South Entry

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #66, inhabited by 8 x Mimic

Room Features

A group of monstrous faces have been carved into the east wall, and an acrid odor fills the room

Monster

Death Kiss (cr 10, motm 85, vgm 124); medium, 5900 xp


Treasure: 200 sp, 120 gp

Room #47
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #46, inhabited by Death Kiss

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #48, inhabited by 10 x Duergar

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #73

Room Features

A crude bookcase and iron brazier sit in the south-east corner of the room, and a pile of candles lies in the north-west corner of the room

Monster

Nilbog (cr 1, motm 195, vgm 182) and 14 x Goblin (cr 1/4, mm 166); easy, 900 xp


Treasure: 16 sp; 13 cp; 16 sp; 17 cp; 11 sp; 10 gp; 16 sp; 23 cp; 14 cp; 10 gp; 6 gp; 13 cp; 11 cp; 17 sp; 14 gp

Room #48
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #30

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #47, inhabited by Nilbog and 14 x Goblin

East Entry

Archway

→   Leads to room #55

South Entry

Archway

→   Leads to room #74, inhabited by Orc Claw of Luthic and 12 x Orc

Room Features

A tile mosaic of geometric patterns covers the floor, and someone has scrawled a fell symbol on the west wall

Monster

10 x Duergar (cr 1, mm 122); medium, 2000 xp


Treasure: 13 sp; 16 cp; 2 pp; 13 ep; 12 gp; 4 pp; 15 sp; 12 gp; 12 sp; 12 ep

Room #49
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #33

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #50, inhabited by Hobgoblin Captain and 12 x Hobgoblin

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #68, inhabited by Stone Giant

Room Features

The floor is covered in square tiles, alternating white and black, and the sound of rushing water fills the room

Room #50
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #49

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #34

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #69

Monster

Hobgoblin Captain (cr 3, mm 186) and 12 x Hobgoblin (cr 1/2, mm 186); medium, 1900 xp


Treasure: 600 cp, 5000 sp, 1600 gp, 50 pp, black onyx (150 gp), 2 x diamond (100 gp), amber (100 gp), Spell Scroll (Goodberry) (common, dmg 200), Potion of Climbing (common, dmg 187), 4 x Potion of Healing (common, dmg 187)

Room #51
North Entry #1

Unlocked Stone Door (60 hp) (slides to one side)

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #25

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #57, inhabited by Balhannoth

East Entry

Archway

→   Leads to room #52

Empty 
Room #52
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Archway

→   Leads to room #51

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #53

Room Features

A briny odor fills the south-west corner of the room, and a ruined gauntlet lies in the west side of the room

Trap

Earthmaw Trap: DC 10 to find, DC 10 to disable; +8 to hit against one target, 4d10 piercing damage

Room #53
North Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #35

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #36, inhabited by 7 x Orc and 1 x Ettin

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #52

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #58, inhabited by Mindwitness and 1 x Mind Flayer

Trap

Concealed Pit with Spikes: DC 10 to find, DC 15 to disable; affects all targets entering a 10 ft. square area, DC 12 save or take 4d10 damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


600 cp, 3000 sp, 2300 gp, 70 pp, black onyx (150 gp), diamond (100 gp), 2 x pearl (100 gp), chrysoberyl (100 gp), 2 x garnet (100 gp), jade (100 gp), tourmaline (100 gp), Potion of Speed (very rare, dmg 188)

Room #54
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #27

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #43

West Entry #2

Archway

→   Leads to room #60

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #38, inhabited by Kuo-toa Archpriest and 10 x Kuo-toa

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #71, inhabited by Grick Alpha and 4 x Grick

Room Features

A chute descends from the room into a midden chamber below, and the floor is covered in square tiles, alternating white and black

Room #55
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #31, inhabited by Stone Giant Dreamwalker

West Entry

Archway

→   Leads to room #48, inhabited by 10 x Duergar

East Entry

Archway

→   Leads to room #56

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #74, inhabited by Orc Claw of Luthic and 12 x Orc

Room Features

The north and east walls have been engraved with endless spirals, and a bent chisel lies in the south side of the room

Room #56
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #31, inhabited by Stone Giant Dreamwalker

North Entry #2

Archway

→   Leads to room #32, inhabited by 11 x Duergar and 19 x Giant Rat

West Entry

Archway

→   Leads to room #55

East Entry

Archway

→   Leads to room #67, inhabited by 4 x Roper

Empty 
Room #57
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #51

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #82, inhabited by 12 x Svirfneblin and 1 x Xorn

Monster

Balhannoth (cr 11, motm 55, mtf 118); medium, 7200 xp


Treasure: 400 ep, 300 gp

Room #58
North Entry

Archway

→   Leads to room #37

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #53

South Entry

Archway

→   Leads to room #85, inhabited by 2 x Duergar Screamer and 2 x Duergar

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 1 x Mind Flayer (cr 7, mm 222); medium, 4700 xp


Treasure: 1600 cp, 50 ep; 2200 cp, 10 ep

Room #59
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #60

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #85, inhabited by 2 x Duergar Screamer and 2 x Duergar

Monster

Orc War Chief (cr 4, mm 246) and 8 x Orc (cr 1/2, mm 246); easy, 1900 xp


Treasure: 14 gp; 11 sp; 12 gp; 9 ep; 15 sp; 23 cp; 18 sp; 17 cp; 9 gp

Room #60
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #59, inhabited by Orc War Chief and 8 x Orc

East Entry #1

Archway

→   Leads to room #54

East Entry #2

Archway

→   Leads to room #71, inhabited by Grick Alpha and 4 x Grick

South Entry

Archway

→   Leads to room #86

Room Features

A simple fireplace sits against the east wall, and a buzzing noise can be heard in the south-east corner of the room

Room #61
West Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #71, inhabited by Grick Alpha and 4 x Grick

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #44, inhabited by 7 x Derro Savant and 14 x Derro

Empty 
Room #62
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #39

Room Features

A group of monstrous faces have been carved into the west wall, and a pile of broken glass lies in the center of the room

Room #63
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #39

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #87

Room Features

A ladder ascends to a catwalk hanging between the east and west walls, and a tapestry of a legendary battle hangs from the west wall

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard, 9000 xp


Treasure: 1100 gp, 30 pp; 150 gp

Room #64
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #40

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #65, inhabited by Spectator and 4 x Nothic

South Entry

Archway

→   Leads to room #79, inhabited by Froghemoth

Room Features

A narrow ledge runs along the north and west walls, and someone has scrawled "The curse can never be broken" on the east wall

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 12 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 800 xp


Treasure: 9 gp; 15 gp; 23 cp; 16 cp; 23 cp; 7 ep; 18 cp; 12 ep; 17 cp; 16 sp; 10 gp; 16 sp; 13 sp

Trap

Ice Spear Trap: DC 15 to find, DC 15 to disable; +8 to hit against one target, 4d10 cold damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


1000 cp, 8000 sp, 2400 gp, 70 pp, a fine porcelain tile adorned with gold and a coat of arms in relief (250 gp), a silk choker threaded with gold (250 gp), a stoneware vase adorned with silver and a unicorn in relief (250 gp), a velvet merchant's cap adorned with a feather (250 gp), a velvet sash trimmed with squirrel fur (250 gp), Dust of Dryness (uncommon, dmg 166), Potion of Water Breathing (uncommon, dmg 188)

Room #65
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #41

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #64, inhabited by Female Steeder and 12 x Male Steeder

South Entry

Archway

Monster

Spectator (cr 3, mm 30) and 4 x Nothic (cr 2, mm 236); medium, 2500 xp


Treasure: 8 gp; 12 cp; 11 sp; 20 cp; 14 sp

Room #66
North Entry

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #46, inhabited by Death Kiss

West Entry

Archway

→   Leads to room #45, inhabited by Ogre Bolt Launcher and 4 x Ogre

East Entry

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #73

Monster

8 x Mimic (cr 2, mm 220); hard, 3600 xp


Treasure: 1000 cp, 4000 sp, 2600 gp, 90 pp, black onyx (150 gp), 2 x diamond (100 gp), pearl (100 gp), amethyst (100 gp), chrysoberyl (100 gp), 2 x garnet (100 gp), 2 x jet (100 gp), spinel (100 gp), 2 x tourmaline (100 gp), Trident of Fish Command (uncommon, dmg 209)

Room #67
West Entry

Archway

→   Leads to room #56

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #68, inhabited by Stone Giant

Room Features

A shallow pit lies in the north side of the room, and a set of demonic war masks hangs on the south wall

Monster

4 x Roper (cr 5, mm 261); deadly, 7200 xp


Treasure: 1200 cp, 50 ep; 1100 cp, 60 ep; 140 gp; 100 ep, 70 gp

Room #68
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #49

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #67, inhabited by 4 x Roper

Monster

Stone Giant (cr 7, mm 156); easy, 2900 xp


Treasure: 1700 cp, 30 ep

Room #69
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #50, inhabited by Hobgoblin Captain and 12 x Hobgoblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Trap

Flamethrower: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 4d10 fire damage

Hidden Treasure

Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Poisoned Arrow Trap: DC 15 to find, DC 10 to disable; +8 to hit against one target, 4d10 piercing/poison damage


800 cp, 6000 sp, 2100 gp, 160 pp, black onyx (150 gp), diamond (100 gp), 2 x amethyst (100 gp), jet (100 gp), 4 x pearl (100 gp), 2 x spinel (100 gp), tourmaline (100 gp), Wand of Paralysis (rare, dmg 211)

Room #70
East Entry

Archway

→   Leads to room #76, inhabited by Roper and 9 x Piercer

Room Features

Someone has scrawled "The Blade of Grace is reforged" on the west wall, and several corroded iron spikes are scattered throughout the room

Trap

Scythe Blade: DC 10 to find, DC 10 to disable; +6 to hit against all targets within a 5 ft. arc, 4d10 slashing damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


900 cp, 7000 sp, 1800 gp, 60 pp, a brass bracer etched with dwarven axeheads (25 gp), a pewter bracer etched with draconic scales (25 gp), a portrait (of a male elf) in a wooden frame inlaid with ornate copper scrollwork (25 gp), an earthenware bowl painted with mythical imagery (25 gp), Spell Scroll (Mage Armor) (common, dmg 200), 4 x Potion of Healing (common, dmg 187)

Room #71
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54

West Entry

Archway

→   Leads to room #60

East Entry #1

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #61

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #77

Room Features

A cube of solid stone stands in the center of the room, and someone has scrawled "Beneath the tomb" on the east wall

Monster

Grick Alpha (cr 7, mm 173) and 4 x Grick (cr 2, mm 173); hard, 4700 xp


Treasure: 260 sp, 60 gp; 2 pp; 15 sp; 9 gp; 1 pp

Room #72
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #45, inhabited by Ogre Bolt Launcher and 4 x Ogre

East Entry

Archway

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard, 6800 xp


Treasure: 80 gp, 6 pp; 70 ep, 120 gp

Room #73
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #47, inhabited by Nilbog and 14 x Goblin

West Entry

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #66, inhabited by 8 x Mimic

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #74, inhabited by Orc Claw of Luthic and 12 x Orc

South Entry

Archway

→   Leads to room #96

Empty 
Room #74
North Entry #1

Archway

→   Leads to room #48, inhabited by 10 x Duergar

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #55

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #73

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #75, inhabited by Aboleth and 9 x Kuo-toa

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #89

South Entry #2

Locked Stone Door (DC 25 to open)

Room Features

An enchanted pool in the north-west corner of the room grants beauty to whomever drinks from it (but only once), and a carved stone statue stands in the north side of the room

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 12 x Orc (cr 1/2, mm 246); medium, 1650 xp


Treasure: 5 pp; 20 cp; 4 pp; 14 cp; 5 gp; 12 ep; 19 cp; 14 ep; 19 cp; 18 sp; 17 cp; 13 sp; 19 cp

Room #75
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #74, inhabited by Orc Claw of Luthic and 12 x Orc

Room Features

Someone has scrawled "Save yourself, kill the others" on the north wall, and a pile of broken arrows lies in the west side of the room

Monster

Aboleth (cr 10, mm 13) and 9 x Kuo-toa (cr 1/4, mm 199); medium, 6350 xp


Treasure: 1700 cp, 10 ep; 21 cp; 18 sp; 22 cp; 19 cp; 20 cp; 16 gp; 12 cp; 10 gp; 21 cp

Room #76
West Entry

Archway

→   Leads to room #70

East Entry

Archway

→   Leads to room #84

South Entry

Archway

→   Leads to room #100, inhabited by Death Kiss

Room Features

Various torture devices are scattered throughout the room, and someone has scrawled "The Court of Charms shall be restored when east becomes west" on the north wall

Monster

Roper (cr 5, mm 261) and 9 x Piercer (cr 1/2, mm 252); medium, 2700 xp


Treasure: 160 gp; 11 ep; 3 pp; 22 cp; 22 sp; 11 gp; 3 gp; 17 cp; 10 sp; 15 gp

Room #77
North Entry

Archway

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #71, inhabited by Grick Alpha and 4 x Grick

East Entry

Archway

→   Leads to room #78

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #94

Empty 
Room #78
West Entry #1

Archway

→   Leads to room #77

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #79
North Entry

Archway

→   Leads to room #64, inhabited by Female Steeder and 12 x Male Steeder

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #80

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #105

Room Features

Spirals of blue stones cover the floor, and a carved stone statue stands in the south side of the room

Monster

Froghemoth (cr 10, motm 130, vgm 145); medium, 5900 xp


Treasure: 70 gp, 12 pp

Room #80
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #79, inhabited by Froghemoth

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

South Entry

Archway

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of shattered weapons lies in the center of the room

Room #81
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #91, inhabited by Female Steeder and 14 x Male Steeder

Room Features

A chute descends from the room into a midden chamber below, and the north and east walls have been engraved with endless spirals

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 12 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 800 xp


Treasure: 8 gp; 21 cp; 9 cp; 11 ep; 5 gp; 13 sp; 21 sp; 6 pp; 7 gp; 16 cp; 15 gp; 10 gp; 11 gp

Room #82
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #57, inhabited by Balhannoth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

12 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); hard, 3000 xp


Treasure: 500 cp, 9000 sp, 1900 gp, 70 pp, a bone orb engraved with a labyrinth (25 gp), a necklace of hematite (25 gp), a pewter mace set with turquoise (25 gp), Spell Scroll (Circle of Death) (very rare, dmg 200)

Room #83
West Entry

Locked Stone Door (DC 25 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #100, inhabited by Death Kiss

Empty 
Room #84
West Entry

Archway

→   Leads to room #76, inhabited by Roper and 9 x Piercer

South Entry

Archway

→   Leads to room #101, inhabited by Roper and 3 x Piercer

Room Features

The floor is covered in square tiles, alternating white and black, and several pieces of trash are scattered throughout the room

Room #85
North Entry #1

Archway

→   Leads to room #58, inhabited by Mindwitness and 1 x Mind Flayer

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #59, inhabited by Orc War Chief and 8 x Orc

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #109

Monster

2 x Duergar Screamer (cr 3, motm 112, mtf 190) and 2 x Duergar (cr 1, mm 122); easy, 1800 xp


Treasure: 6 gp; 11 sp; 14 cp; 8 gp

Room #86
North Entry

Archway

→   Leads to room #60

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #92

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #110, inhabited by Soul Monger

Room Features

Several alcoves are cut into the south and east walls, and spirals of green stones cover the floor

Room #87
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #63, inhabited by Spirit Troll and 1 x Troll

South Entry

Locked Iron Door (DC 15 to open)

Room Features

A tapestry of vile acts hangs from the east wall, and the north and east walls are covered with goblin graffiti

Room #88
North Entry

Locked Iron Door (DC 10 to open)

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #112

South Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #113, inhabited by Fomorian and 9 x Boggle

Room Features

A magical pool in the center of the room disintegrates any mundane metal object submerged within it, and several pieces of rotten rope are scattered throughout the room

Room #89
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #74, inhabited by Orc Claw of Luthic and 12 x Orc

West Entry

Archway

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #97

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #115, inhabited by Alhoon and 6 x Grimlock

Empty 
Room #90
East Entry #1

Unlocked Stone Door (60 hp)

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #98

South Entry

Archway

Room Features

An iron chandelier hangs from the ceiling in the south-east corner of the room, and moaning can be heard in the north-west corner of the room

Room #91
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #81, inhabited by Female Steeder and 12 x Male Steeder

West Entry #2

Archway

→   Leads to room #98

East Entry

Unlocked Iron Door (60 hp)

Room Features

Part of the ceiling has collapsed into the room, and the walls are covered with mould

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 14 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 900 xp


Treasure: 13 gp; 12 sp; 20 cp; 8 gp; 19 cp; 18 cp; 18 cp; 21 sp; 18 cp; 1 pp; 13 sp; 10 gp; 13 gp; 10 gp; 10 cp

Room #92
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #86

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #93, inhabited by 6 x Derro Savant and 14 x Derro

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #120

Empty 
Room #93
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #92

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #111

Room Features

A simple wooden table and large table sit in the east side of the room, and several iron spikes are scattered throughout the room

Monster

6 x Derro Savant (cr 3, motm 92, mtf 159) and 14 x Derro (cr 1/4, motm 91, mtf 158); hard, 4900 xp


Treasure: 300 cp, 12000 sp, 2500 gp, 60 pp, a brass torc etched with draconic scales (25 gp), a pewter longsword etched with draconic scales (25 gp), an obsidian plate inlaid with a meandros of silver (25 gp), Immovable Rod (uncommon, dmg 175), Potion of Greater Healing (uncommon, dmg 187), Potion of Growth (uncommon, dmg 187)

Room #94
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #77

East Entry

Locked Stone Door (DC 10 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #111

Empty 
Room #95
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #123, inhabited by Hobgoblin Captain and 7 x Hobgoblin

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


1200 cp, 8000 sp, 2100 gp, 110 pp

Room #96
North Entry

Archway

→   Leads to room #73

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #113, inhabited by Fomorian and 9 x Boggle

Empty 
Room #97
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #89

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #106

Empty 
Room #98
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #90

East Entry

Archway

→   Leads to room #91, inhabited by Female Steeder and 14 x Male Steeder

South Entry

Locked Iron Door (DC 20 to open)

Room Features

A magical mirror on the east wall answers simple questions about the dungeon (yes/no), and several sundered shields are scattered throughout the room

Room #99
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #107, inhabited by 3 x Wight

South Entry

Unlocked Stone Door (60 hp)

Monster

Wraith (cr 5, mm 302) and 3 x Ghoul (cr 1, mm 148); medium, 2400 xp


Treasure: 1000 cp, 50 ep; 13 ep; 8 ep; 22 cp

Room #100
North Entry

Archway

→   Leads to room #76, inhabited by Roper and 9 x Piercer

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #83

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #118, inhabited by Drow Shadowblade and 10 x Drow

Room Features

A well lies in the center of the room, and a rusted chain shirt lies in the north-west corner of the room

Monster

Death Kiss (cr 10, motm 85, vgm 124); medium, 5900 xp


Treasure: 1000 cp, 40 ep

Room #101
North Entry

Archway

→   Leads to room #84

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #102

Monster

Roper (cr 5, mm 261) and 3 x Piercer (cr 1/2, mm 252); easy, 2100 xp


Treasure: 1600 cp, 10 ep; 11 gp; 22 sp; 6 ep

Room #102
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #101, inhabited by Roper and 3 x Piercer

Room Features

A well lies in the north-west corner of the room, and ghostly music can be faintly heard near the south wall

Room #103
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #104, inhabited by Spirit Troll and 1 x Troll

Empty 
Room #104
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #103

East Entry

Unlocked Stone Door (60 hp)

South Entry #1

Archway

→   Leads to room #121

South Entry #2

Archway

→   Leads to room #122

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard, 9000 xp


Treasure: 700 cp, 12000 sp, 2300 gp, 160 pp, a lacquered wooden medallion engraved with an ancient coat of arms (250 gp), a lacquered wooden rod engraved with elven script (250 gp), an agateware ewer adorned with gold and a demon in relief (250 gp), an electrum chime set with a single flawless ruby (250 gp), Spell Scroll (Purify Food and Drink) (common, dmg 200), Potion of Climbing (common, dmg 187), Potion of Healing (common, dmg 187)

Room #105
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #79, inhabited by Froghemoth

West Entry #1

Unlocked Iron Door (60 hp)

West Entry #2

Locked Stone Door (DC 25 to open)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #123, inhabited by Hobgoblin Captain and 7 x Hobgoblin

Room Features

Various torture devices are scattered throughout the room, and a hole has been blasted into the east wall

Room #106
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #97

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #124

Trap

Greater Acid Spray: DC 15 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 19 save or take 4d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


600 cp, 5000 sp, 1900 gp, 150 pp, diamond (50 gp), 2 x bloodstone (50 gp), chrysoprase (50 gp), citrine (50 gp), sardonyx (50 gp), 2 x zircon (50 gp), Gauntlets of Ogre Power (uncommon, dmg 171), +1 Weapon (shortbow) (uncommon, dmg 213)

Room #107
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #99, inhabited by Wraith and 3 x Ghoul

East Entry

Archway

→   Leads to room #108, inhabited by 14 x Chitine

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #135

Room Features

A stone dais sits in the north side of the room, and a pile of torches lies in the south-east corner of the room

Monster

3 x Wight (cr 3, mm 300); easy, 2100 xp


Treasure: 10 ep; 15 cp; 11 ep

Room #108
West Entry

Archway

→   Leads to room #107, inhabited by 3 x Wight

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118, inhabited by Drow Shadowblade and 10 x Drow

Room Features

Part of the south wall has collapsed into the room, and various torture devices are scattered throughout the room

Monster

14 x Chitine (cr 1/2, motm 75, vgm 131); easy, 1400 xp


Treasure: 15 gp; 15 gp; 11 ep; 20 sp; 8 ep; 26 cp; 13 ep; 16 cp; 22 cp; 10 gp; 8 sp; 14 sp; 13 gp; 12 sp

Room #109
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #85, inhabited by 2 x Duergar Screamer and 2 x Duergar

East Entry

Archway

→   Leads to room #110, inhabited by Soul Monger

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A chute falls into the room from above, and a ruined siege weapon sits in the south-west corner of the room

Room #110
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #86

West Entry

Archway

→   Leads to room #109

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #138, inhabited by Ogre Battering Ram and 3 x Ogre

Monster

Soul Monger (cr 11, motm 214, mtf 226); medium, 7200 xp


Treasure: 600 gp, 80 pp

Room #111
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #94

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #93, inhabited by 6 x Derro Savant and 14 x Derro

Empty 
Room #112
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #88

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #113, inhabited by Fomorian and 9 x Boggle

South Entry

Archway

→   Leads to room #131

Empty 
Room #113
North Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #88

North Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #96

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #112

South Entry

Locked Stone Door (DC 10 to open)

Room Features

Burning torches in iron sconces line the north and east walls, and a ruined iron box lies in the north-east corner of the room

Monster

Fomorian (cr 8, mm 136) and 9 x Boggle (cr 1/8, motm 65, vgm 128); easy, 4125 xp


Treasure: 230 sp, 50 gp; 16 cp; 9 ep; 12 gp; 13 cp; 16 gp; 5 pp; 20 cp; 14 ep; 10 sp

Room #114
North Entry

Unlocked Stone Door (60 hp)

Empty 
Room #115
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #133

Room Features

Someone has scrawled a large X on the south wall, and a sundered mace lies in the south-west corner of the room

Monster

Alhoon (cr 10, motm 43, vgm 172) and 6 x Grimlock (cr 1/4, mm 175); medium, 6200 xp


Treasure: 1500 cp, 10 ep; 13 gp; 21 cp; 11 cp; 8 gp; 14 gp; 10 cp

Room #116
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A tile mosaic of arcane patterns covers the floor, and someone has scrawled "Thildrga died here" in blood on the north wall

Room #117
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #134

Room Features

A large demonic idol with ruby eyes sits in the south-east corner of the room, and a shattered hammer lies in the west side of the room

Monster

Balhannoth (cr 11, motm 55, mtf 118) and 1 x Gibbering Mouther (cr 2, mm 157); hard, 7650 xp


Treasure: 1200 gp, 40 pp; 7 gp

Room #118
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #100, inhabited by Death Kiss

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #108, inhabited by 14 x Chitine

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #119, inhabited by Duergar Mind Master and 9 x Duergar Stone Guard

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #143, inhabited by Draegloth and 6 x Drow

Room Features

A magical idol in the south side of the room summons an air elemental to serve whomever sacrifices a gemstone upon it (but only once), and the floor is covered in square tiles, alternating white and black

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 10 x Drow (cr 1/4, mm 128); hard, 7700 xp


Treasure: 900 gp, 30 pp; 14 sp; 12 sp; 12 sp; 16 gp; 20 cp; 20 cp; 6 gp; 8 ep; 8 sp; 18 gp

Room #119
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118, inhabited by Drow Shadowblade and 10 x Drow

East Entry

Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #127, inhabited by 4 x Svirfneblin and 1 x Xorn

Room Features

The floor is covered with cracks, and a broken wooden chest lies in the north-east corner of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 9 x Duergar Stone Guard (cr 2, motm 110, mtf 191); deadly, 4500 xp


Treasure: 15 sp; 11 cp; 17 sp; 9 sp; 17 sp; 14 sp; 3 pp; 15 sp; 6 pp; 12 sp

Room #120
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #92

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #128

South Entry

Archway

→   Leads to room #138, inhabited by Ogre Battering Ram and 3 x Ogre

Room Features

A foul odor fills the center of the room, and a sundered helm lies in the north-west corner of the room

Room #121
North Entry

Archway

→   Leads to room #104, inhabited by Spirit Troll and 1 x Troll

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #122

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


800 cp, 8000 sp, 1500 gp, 120 pp, a copper scepter engraved with elven script (250 gp), a gold salt cellar inlaid with platinum (250 gp), a jet cup engraved with dwarven runes (250 gp), a malachite brazier inlaid with ornate gold scrollwork (250 gp), an electrum amulet engraved with arcane runes (250 gp), an electrum pendant engraved with elven script (250 gp), an electrum ring brooch inlaid with a filigree of gold (250 gp), an ivory shield brooch engraved with arcane runes (250 gp), Spell Scroll (Goodberry) (common, dmg 200), Spell Scroll (Protection from Evil and Good) (common, dmg 200), Spell Scroll (Sleep) (common, dmg 200), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #122
North Entry #1

Archway

→   Leads to room #104, inhabited by Spirit Troll and 1 x Troll

North Entry #2

Locked Stone Door (DC 15 to open)

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #121

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #146, inhabited by Myconid Sovereign and 9 x Myconid Adult

Room Features

The south and east walls are covered with mould, and a pile of torches lies in the south-west corner of the room

Room #123
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #95

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #105

Room Features

A circle of tall stones stands in the south-west corner of the room, and someone has scrawled a diagram of a mechanical trap on the south wall

Monster

Hobgoblin Captain (cr 3, mm 186) and 7 x Hobgoblin (cr 1/2, mm 186); easy, 1400 xp


Treasure: 15 gp; 13 gp; 13 sp; 15 sp; 15 sp; 17 cp; 5 gp; 9 gp

Room #124
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #106

West Entry

Archway

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #125, inhabited by Rot Troll and 1 x Troll

Trap

Falling Cage Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


700 cp, 2000 sp, 1400 gp, 100 pp, 3 x diamond (50 gp), chalcedony (50 gp), citrine (50 gp), 2 x onyx (50 gp), quartz (50 gp), zircon (50 gp), Broom of Flying (uncommon, dmg 156), Gloves of Missile Snaring (uncommon, dmg 172), Instrument of the Bards (Fochluchan bandore) (uncommon, dmg 176), Wand of Magic Missiles (uncommon, dmg 211)

Room #125
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #124

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

The floor is covered in perfect hexagonal tiles, and the ceiling is covered with cracks

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard, 6800 xp


Treasure: 400 cp, 3000 sp, 1900 gp, 110 pp

Room #126
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #135

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #142

Room Features

A crater has been blasted into the floor in the south-west corner of the room, and a rusted gauntlet lies in the north-west corner of the room

Trap

Ice Spear Trap: DC 15 to find, DC 15 to disable; +6 to hit against one target, 4d10 cold damage

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Poisoned Arrow Trap: DC 15 to find, DC 10 to disable; +6 to hit against one target, 4d10 piercing/poison damage


600 cp, 4000 sp, 2100 gp, 120 pp, 4 x black onyx (150 gp), 2 x pearl (100 gp), 2 x coral (100 gp), garnet (100 gp), 2 x spinel (100 gp), Spell Scroll (Spare the Dying) (common, dmg 200), Potion of Healing (common, dmg 187)

Room #127
West Entry

Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #119, inhabited by Duergar Mind Master and 9 x Duergar Stone Guard

East Entry

Locked Stone Door (DC 15 to open)

Room Features

A well lies in the south-west corner of the room, and several shattered weapons are scattered throughout the room

Monster

4 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); easy, 2200 xp


Treasure: 14 gp; 8 ep; 13 sp; 17 cp; 1400 cp, 20 ep

Room #128
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #120

East Entry

Archway

→   Leads to room #129

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #151, inhabited by Kruthik Hive Lord and 2 x Adult Kruthik

Room Features

A stack of barrels filled with sand stands against the north wall, and several pieces of rotting wood are scattered throughout the room

Room #129
West Entry

Archway

→   Leads to room #128

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #144

Room Features

A narrow ledge runs along the south and west walls, and a simple fireplace sits against the east wall

Room #130
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #139, inhabited by Spirit Naga and 3 x Troglodyte

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #152, inhabited by 3 x Meazel and 1 x Gray Render

Empty 
Room #131
North Entry

Archway

→   Leads to room #112

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #1

Archway

→   Leads to room #153, inhabited by Alkilith and 1 x Dybbuk

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #154

Empty 
Room #132
East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

Empty 
Room #133
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #115, inhabited by Alhoon and 6 x Grimlock

West Entry #1

Unlocked Iron Door (60 hp)

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #155, inhabited by Drow House Captain and 6 x Drow

Room Features

Spirals of red stones cover the floor, and various torture devices are scattered throughout the room

Room #134
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #117, inhabited by Balhannoth and 1 x Gibbering Mouther

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #141

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

South Entry #1

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #158, inhabited by Female Steeder and 13 x Male Steeder

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159

Room Features

A stone ramp ascends towards the east wall, and the north and east walls have been engraved with alien symbols

Room #135
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #107, inhabited by 3 x Wight

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #126

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #148

South Entry #2

Unlocked Stone Door (60 hp)

Room Features

Several square holes are cut into the ceiling and floor, and several pieces of rotten rope are scattered throughout the room

Room #136
East Entry

Archway

→   Leads to room #149

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #162

Room Features

Someone has scrawled a monstrous face on the north wall, and a pile of empty bottles lies in the south-west corner of the room

Monster

11 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); hard, 2900 xp


Treasure: 900 cp, 11000 sp, 2500 gp, 70 pp, a brocade merchant's cap adorned with a feather (25 gp), a rosewood puzzle box engraved with elven script (25 gp), a rosewood puzzle box inlaid with a meandros of silver (25 gp), a set of ivory dice with copper pips (25 gp), an agate rod engraved with arcane runes (25 gp), an earthenware tankard painted with noble imagery (25 gp)

Room #137
East Entry #1

Archway

→   Leads to room #138, inhabited by Ogre Battering Ram and 3 x Ogre

East Entry #2

Archway

→   Leads to room #150, inhabited by Orc Blade of Ilneval and 11 x Orc

Monster

11 x Chitine (cr 1/2, motm 75, vgm 131); easy, 1100 xp


Treasure: 22 cp; 10 ep; 15 cp; 18 cp; 14 gp; 8 cp; 15 cp; 17 sp; 12 cp; 21 sp; 18 cp

Room #138
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #110, inhabited by Soul Monger

North Entry #2

Archway

→   Leads to room #120

West Entry

Archway

→   Leads to room #137, inhabited by 11 x Chitine

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #151, inhabited by Kruthik Hive Lord and 2 x Adult Kruthik

Room Features

A narrow ledge runs along the walls, and a bent dagger lies in the south side of the room

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 3 x Ogre (cr 2, mm 237); medium, 2450 xp


Treasure: 15 sp; 16 sp; 16 gp; 13 cp

Room #139
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #130

East Entry

Unlocked Iron Door (60 hp)

Room Features

A set of demonic war masks hangs on the west wall, and the sound of chimes fills the room

Monster

Spirit Naga (cr 8, mm 234) and 3 x Troglodyte (cr 1/4, mm 290); easy, 4050 xp


Treasure: 1100 cp, 30 ep; 20 sp; 17 cp; 14 sp

Room #140
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #164

Room Features

A mural of legendary monsters covers the ceiling, and a stone dais and throne sits in the south side of the room

Room #141
East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #134

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #157

Room Features

An unidentifiable odor fills the room, and a rusted breastplate lies in the north-west corner of the room

Room #142
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #126

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #148

Room Features

A group of draconic faces have been carved into the east wall, and someone has scrawled a strange symbol on the west wall

Room #143
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118, inhabited by Drow Shadowblade and 10 x Drow

South Entry

Archway

→   Leads to room #161

Monster

Draegloth (cr 7, motm 98, vgm 141) and 6 x Drow (cr 1/4, mm 128); easy, 3200 xp


Treasure: 270 sp, 90 gp; 13 gp; 12 cp; 12 gp; 4 gp; 12 gp; 21 sp

Trap

Concealed Pit with Spikes: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 12 save or take 4d10 damage

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


700 cp, 9000 sp, 2700 gp, 100 pp

Room #144
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #129

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #145

Empty 
Room #145
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #144

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #168, inhabited by 11 x Bugbear and 1 x Ogre

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #169

Room Features

Someone has scrawled "Explosive runes" in draconic script on the north wall, and a chirping noise can be heard in the north side of the room

Room #146
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #122

South Entry

Archway

→   Leads to room #169

Room Features

A stair ascends to a wooden platform in the east side of the room, and burning torches in iron sconces line the east wall

Monster

Myconid Sovereign (cr 2, mm 232) and 9 x Myconid Adult (cr 1/2, mm 232); easy, 1350 xp


Treasure: 9 sp; 15 gp; 13 sp; 15 gp; 17 sp; 12 ep; 5 ep; 12 sp; 19 cp; 15 cp

Room #147
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #156, inhabited by Darkling Elder and 12 x Darkling

East Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #157

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #165

Room Features

Part of the ceiling has collapsed into the room, and a toppled statue lies in the east side of the room

Monster

Hobgoblin Warlord (cr 6, mm 187) and 9 x Hobgoblin (cr 1/2, mm 186); hard, 3200 xp


Treasure: 1200 cp, 3000 sp, 2300 gp, 70 pp, black onyx (150 gp), diamond (100 gp), 3 x pearl (100 gp), amber (100 gp), amethyst (100 gp), chrysoberyl (100 gp), jade (100 gp), jet (100 gp), spinel (100 gp), 2 x tourmaline (100 gp), Cloak of Elvenkind (uncommon, dmg 158), Instrument of the Bards (Mac-Fuimidh cittern) (uncommon, dmg 176)

Room #148
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #135

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

West Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #166

Room Features

A magical altar of a god of dwarves in the south-west corner of the room summons an air elemental to serve whomever sacrifices a magical item upon it (but only once), and a group of draconic faces have been carved into the south wall

Room #149
West Entry #1

Archway

→   Leads to room #136, inhabited by 11 x Svirfneblin and 1 x Xorn

West Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #163

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174

Room Features

A magical pool in the south-east corner of the room ages whomever drinks from it (but only once), and part of the north wall has collapsed into the room

Room #150
West Entry

Archway

→   Leads to room #137, inhabited by 11 x Chitine

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #151, inhabited by Kruthik Hive Lord and 2 x Adult Kruthik

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 11 x Orc (cr 1/2, mm 246); medium, 2200 xp


Treasure: 14 cp; 10 sp; 10 gp; 17 gp; 9 gp; 8 ep; 9 cp; 19 sp; 12 sp; 11 gp; 18 cp; 5 pp

Room #151
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #138, inhabited by Ogre Battering Ram and 3 x Ogre

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #128

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #150, inhabited by Orc Blade of Ilneval and 11 x Orc

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #167, inhabited by Spirit Troll and 1 x Troll

Room Features

A rope ascends to a wooden platform in the center of the room, and spirals of blue stones cover the floor

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 2 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 2700 xp


Treasure: 80 ep, 40 gp; 6 gp; 13 gp

Room #152
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #130

East Entry

Archway

→   Leads to room #153, inhabited by Alkilith and 1 x Dybbuk

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #179

Monster

3 x Meazel (cr 1, motm 177, mtf 214) and 1 x Gray Render (cr 12, motm 146, mtf 209); hard, 9000 xp


Treasure: 1 pp; 16 cp; 10 sp; 700 gp, 30 pp

Trap

Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


900 cp, 8000 sp, 1700 gp, 130 pp, diamond (50 gp), 3 x bloodstone (50 gp), jasper (50 gp), star rose quartz (50 gp), Potion of Greater Healing (uncommon, dmg 187)

Room #153
North Entry

Archway

→   Leads to room #131

West Entry

Archway

→   Leads to room #152, inhabited by 3 x Meazel and 1 x Gray Render

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #170, inhabited by Rot Troll and 1 x Troll

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #179

Monster

Alkilith (cr 11, motm 44, mtf 130) and 1 x Dybbuk (cr 4, motm 113, mtf 132); hard, 8300 xp


Treasure: 800 gp, 50 pp; 13 ep

Room #154
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #131

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #170, inhabited by Rot Troll and 1 x Troll

Empty 
Room #155
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #133

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156, inhabited by Darkling Elder and 12 x Darkling

South Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #171

Room Features

A narrow pit covered by iron bars lies in the center of the room, and a set of demonic war masks hangs on the east wall

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 6 x Drow (cr 1/4, mm 128); medium, 5300 xp


Treasure: 200 sp, 40 gp; 15 cp; 13 cp; 12 gp; 8 gp; 11 gp; 17 cp

Room #156
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155, inhabited by Drow House Captain and 6 x Drow

West Entry #2

Unlocked Stone Door (60 hp) (slides up)

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #147, inhabited by Hobgoblin Warlord and 9 x Hobgoblin

East Entry #2

Archway

→   Leads to room #165

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 12 x Darkling (cr 1/2, motm 84, vgm 134); medium, 1650 xp


Treasure: 12 gp; 17 sp; 14 cp; 21 sp; 15 ep; 21 cp; 4 pp; 7 gp; 16 cp; 13 gp; 8 gp; 12 gp; 15 gp

Room #157
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #141

West Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #147, inhabited by Hobgoblin Warlord and 9 x Hobgoblin

Empty 
Room #158
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #134

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 13 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 850 xp


Treasure: 12 ep; 10 sp; 19 sp; 11 gp; 13 sp; 15 sp; 7 ep; 7 ep; 10 ep; 10 sp; 25 cp; 16 cp; 15 gp; 16 cp

Room #159
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

East Entry #2

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #166

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #183, inhabited by Barghest and 11 x Goblin

Room Features

Spirals of white stones cover the floor, and a charred wooden shield lies in the south-west corner of the room

Room #160
North Entry

Archway

South Entry

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #185

Empty 
Room #161
North Entry

Archway

→   Leads to room #143, inhabited by Draegloth and 6 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #162

South Entry

Locked Iron Door (DC 15 to open) (slides down)

→   Leads to room #173, inhabited by Duergar Stone Guard and 9 x Duergar

Empty 
Room #162
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #136, inhabited by 11 x Svirfneblin and 1 x Xorn

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #161

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #173, inhabited by Duergar Stone Guard and 9 x Duergar

Empty 
Room #163
East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #149

South Entry

Unlocked Iron Door (60 hp)

Room Features

The ceiling is covered with cracks, and a sundered helm lies in the north side of the room

Room #164
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #140

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #180, inhabited by Death Kiss

Room Features

Someone has scrawled "black, white, jade, emerald" on the west wall, and several monstrous corpses are scattered throughout the room

Room #165
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #147, inhabited by Hobgoblin Warlord and 9 x Hobgoblin

West Entry

Archway

→   Leads to room #156, inhabited by Darkling Elder and 12 x Darkling

Room Features

The ceiling is covered with needle-like stalactites, and several pieces of trash are scattered throughout the room

Room #166
West Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #159

East Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #148

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #184

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #189

Room Features

A magical shrine in the north-east corner of the room heals all wounds of whomever offers a prayer (but only once), and several bent copper coins are scattered throughout the room

Room #167
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #151, inhabited by Kruthik Hive Lord and 2 x Adult Kruthik

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #168, inhabited by 11 x Bugbear and 1 x Ogre

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard, 9000 xp


Treasure: 1000 sp, 500 gp; 1000 cp, 50 ep

Room #168
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #145

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #167, inhabited by Spirit Troll and 1 x Troll

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #192, inhabited by 4 x Duergar Xarrorn and 6 x Duergar Stone Guard

Room Features

Spirals of yellow stones cover the floor, and a fountain decorated with screaming faces sits in the south-west corner of the room

Monster

11 x Bugbear (cr 1, mm 33) and 1 x Ogre (cr 2, mm 237); hard, 2650 xp


Treasure: 11 gp; 17 sp; 12 sp; 8 gp; 11 gp; 7 sp; 9 gp; 21 sp; 14 gp; 16 cp; 5 sp; 14 gp

Room #169
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #145

North Entry #2

Archway

→   Leads to room #146, inhabited by Myconid Sovereign and 9 x Myconid Adult

South Entry

Archway

→   Leads to room #193

Room Features

A mural of geometric patterns covers the ceiling, and someone has scrawled "The Obsidian Orb is lost" in draconic script on the south wall

Room #170
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #154

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #153, inhabited by Alkilith and 1 x Dybbuk

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #195

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard, 6800 xp


Treasure: 1600 cp, 30 ep; 50 ep, 90 gp

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


500 cp, 9000 sp, 1800 gp, 70 pp, a jasper cup engraved with dwarven runes (25 gp), a steel ewer inlaid with silver (25 gp), an earthenware tureen painted with garden imagery (25 gp), Spell Scroll (Fire Bolt) (common, dmg 200)

Room #171
North Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #155, inhabited by Drow House Captain and 6 x Drow

East Entry #1

Unlocked Stone Door (60 hp)

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #181, inhabited by Fire Giant

South Entry

Archway

→   Leads to room #197

Empty 
Room #172
East Entry

Locked Stone Door (DC 10 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #188

Monster

Hobgoblin Warlord (cr 6, mm 187) and 7 x Hobgoblin (cr 1/2, mm 186); medium, 3000 xp


Treasure: 210 sp, 30 gp; 9 sp; 24 cp; 5 gp; 21 sp; 10 gp; 12 sp; 18 sp

Room #173
North Entry

Locked Iron Door (DC 15 to open) (slides down)

→   Leads to room #161

West Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #185

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #162

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #186

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #201, inhabited by Rot Troll and 1 x Troll

Room Features

A narrow pit covered by iron bars lies in the north-east corner of the room, and a pile of rotting wood lies in the north side of the room

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 9 x Duergar (cr 1, mm 122); medium, 2250 xp


Treasure: 15 gp; 10 gp; 16 gp; 20 cp; 10 gp; 11 sp; 18 sp; 19 cp; 15 sp; 14 sp

Room #174
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #149

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #175, inhabited by Troll and 5 x Ogre

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #190, inhabited by Ogre Chain Brute and 5 x Ogre

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #191

Empty 
Room #175
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #174

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #191

East Entry

Archway

→   Leads to room #176

South Entry

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #203, inhabited by Draegloth

Monster

Troll (cr 5, mm 291) and 5 x Ogre (cr 2, mm 237); hard, 4050 xp


Treasure: 700 cp, 5000 sp, 2500 gp, 110 pp, a brass warhammer etched with elven script (25 gp), a pewter bracer set with blue quartz and tiger eye (25 gp), a wooden rod inlaid with ornate electrum scrollwork (25 gp)

Room #176
West Entry

Archway

→   Leads to room #175, inhabited by Troll and 5 x Ogre

East Entry

Archway

→   Leads to room #177

South Entry #1

Locked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)

→   Leads to room #203, inhabited by Draegloth

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #204, inhabited by Froghemoth and 8 x Bullywug

Empty 
Room #177
West Entry

Archway

→   Leads to room #176

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #187

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #204, inhabited by Froghemoth and 8 x Bullywug

Room Features

The north and east walls have been engraved with incoherent labyrinths, and the ceiling is covered with cobwebs

Trap

Flamethrower: DC 20 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 4d10 fire damage

Room #178
West Entry

Locked Stone Door (DC 10 to open)

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #179

East Entry #2

Archway

→   Leads to room #194

Room Features

A rope ascends to a balcony hanging from the north wall, and someone has scrawled "golden, iron, golden" on the west wall

Room #179
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #152, inhabited by 3 x Meazel and 1 x Gray Render

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #153, inhabited by Alkilith and 1 x Dybbuk

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #178

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

South Entry

Archway

→   Leads to room #194

Room Features

Someone has scrawled "It's a trap" in draconic script on the east wall, and a pile of empty flasks lies in the east side of the room

Room #180
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #164

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196, inhabited by 10 x Firenewt Warrior

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "It is awake" in orcish runes on the north wall

Monster

Death Kiss (cr 10, motm 85, vgm 124); medium, 5900 xp


Treasure: 190 sp, 70 gp

Room #181
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #171

West Entry #2

Archway

→   Leads to room #197

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #188

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #206

Room Features

A magical mosaic on the west wall can be used to scry upon any known individual within the dungeon, and a carved stone statue stands in the north side of the room

Monster

Fire Giant (cr 9, mm 154); medium, 5000 xp


Treasure: 1000 cp, 50 ep

Room #182
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #158, inhabited by Female Steeder and 13 x Male Steeder

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #183, inhabited by Barghest and 11 x Goblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #198, inhabited by 5 x Derro Savant and 10 x Derro

Empty 
Room #183
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #159

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #182

South Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #199, inhabited by Neogi and 12 x Neogi Hatchling

Room Features

A faded and torn tapestry hangs from the east wall, and skeletons hang from chains and manacles against the west wall

Monster

Barghest (cr 4, motm 60, vgm 123) and 11 x Goblin (cr 1/4, mm 166); medium, 1650 xp


Treasure: 15 cp; 15 cp; 11 gp; 16 cp; 16 sp; 23 cp; 14 ep; 1 pp; 10 gp; 13 sp; 18 sp; 21 cp

Room #184
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #166

East Entry

Archway

→   Leads to room #185

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #200, inhabited by Stone Giant

Hidden Treasure

Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Magic Missle Trap: DC 10 to find, DC 15 to disable; one target, 2d10 force damage


700 cp, 8000 sp, 2500 gp, 130 pp, a cloth coat trimmed with fur (25 gp), a copper tankard etched with elven script (25 gp), a linen mantle threaded with copper (25 gp), a pewter mace etched with elven script (25 gp), a wooden scepter inlaid with ornate silver scrollwork (25 gp), Spell Scroll (Conjure Woodland Beings) (rare, dmg 200), Potion of Heroism (rare, dmg 188)

Room #185
North Entry

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #160

West Entry #1

Archway

→   Leads to room #184

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #200, inhabited by Stone Giant

East Entry #1

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #173, inhabited by Duergar Stone Guard and 9 x Duergar

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201, inhabited by Rot Troll and 1 x Troll

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #209

Room Features

Someone has scrawled "The walls listen" on the north wall, and the ceiling is covered with scorch marks

Room #186
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #173, inhabited by Duergar Stone Guard and 9 x Duergar

East Entry #1

Locked Stone Door (DC 25 to open)

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #190, inhabited by Ogre Chain Brute and 5 x Ogre

Empty 
Room #187
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #177

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #192, inhabited by 4 x Duergar Xarrorn and 6 x Duergar Stone Guard

Room Features

A chute falls into the room from above, and a tile mosaic of ancient mythology covers the floor

Room #188
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #172, inhabited by Hobgoblin Warlord and 7 x Hobgoblin

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #181, inhabited by Fire Giant

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #198, inhabited by 5 x Derro Savant and 10 x Derro

Empty 
Room #189
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #208

Empty 
Room #190
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #174

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #186

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #202, inhabited by Yuan-ti Pit Master and 10 x Yuan-ti Pureblood

Room Features

A large demonic idol with ruby eyes sits in the north side of the room, and someone has scrawled "Praise Gothmog of Udun" on the north wall

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 5 x Ogre (cr 2, mm 237); medium, 2950 xp


Treasure: 10 ep; 19 sp; 16 sp; 16 ep; 9 ep; 15 gp

Room #191
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #174

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #175, inhabited by Troll and 5 x Ogre

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #214, inhabited by 8 x Orog and 1 x Ettin

Empty 
Room #192
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #168, inhabited by 11 x Bugbear and 1 x Ogre

West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #187

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #210

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #211

Monster

4 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 6 x Duergar Stone Guard (cr 2, motm 110, mtf 191); deadly, 4500 xp


Treasure: 200 cp, 4000 sp, 2100 gp, 90 pp, 4 x diamond (50 gp), chrysoprase (50 gp), citrine (50 gp), 2 x jasper (50 gp), 3 x sardonyx (50 gp), Potion of Fire Breath (uncommon, dmg 187), Robe of Useful Items (14 other patches) (uncommon, dmg 195), Wand of Magic Detection (uncommon, dmg 211)

Room #193
North Entry

Archway

→   Leads to room #169

Room Features

A narrow pit covered by iron bars lies in the south-west corner of the room, and a ring of keys lies in the south-east corner of the room

Room #194
North Entry

Archway

→   Leads to room #179

West Entry

Archway

→   Leads to room #178

East Entry

Archway

→   Leads to room #195

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #217, inhabited by 4 x Duergar Screamer and 9 x Duergar

Empty 
Room #195
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #170, inhabited by Rot Troll and 1 x Troll

West Entry

Archway

→   Leads to room #194

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #196, inhabited by 10 x Firenewt Warrior

South Entry

Archway

→   Leads to room #218, inhabited by Goblin Boss and 15 x Goblin

Room Features

A wooden platform hangs over a deep pit in the north-east corner of the room, and a tapping sound can be heard in the center of the room

Room #196
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180, inhabited by Death Kiss

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #195

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #219, inhabited by 3 x Adult Kruthik

Room Features

Several iron cages are scattered throughout the room, and a buzzing noise can be faintly heard near the east wall

Monster

10 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1000 xp


Treasure: 15 cp; 14 cp; 6 gp; 16 sp; 8 ep; 14 ep; 13 cp; 19 cp; 15 sp; 10 gp

Room #197
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180, inhabited by Death Kiss

North Entry #2

Archway

→   Leads to room #171

East Entry #1

Archway

→   Leads to room #181, inhabited by Fire Giant

East Entry #2

Archway

→   Leads to room #206

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #220

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A stair ascends to a catwalk hanging between the north and south walls, and a wooden ladder rests against the south wall

Room #198
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #188

South Entry

Archway

→   Leads to room #212

Room Features

A magical statue in the east side of the room answers questions with insults, and lit candles are scattered across the floor

Monster

5 x Derro Savant (cr 3, motm 92, mtf 159) and 10 x Derro (cr 1/4, motm 91, mtf 158); hard, 4000 xp


Treasure: 22 cp; 16 sp; 16 cp; 19 cp; 12 gp; 16 sp; 18 sp; 15 gp; 12 gp; 10 gp; 4 pp; 19 cp; 14 sp; 14 sp; 17 sp

Room #199
North Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #183, inhabited by Barghest and 11 x Goblin

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #222, inhabited by Orc Nurtured One of Yurtrus and 15 x Orc

Monster

Neogi (cr 3, motm 192, vgm 180) and 12 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); easy, 1000 xp


Treasure: 18 cp; 15 cp; 13 sp; 16 sp; 6 pp; 10 ep; 21 cp; 15 cp; 24 cp; 11 sp; 10 cp; 3 pp; 11 ep

Room #200
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #184

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #209

Room Features

A narrow ledge runs along the south and east walls, and a set of demonic war masks hangs on the south wall

Monster

Stone Giant (cr 7, mm 156); easy, 2900 xp


Treasure: 270 sp, 50 gp

Room #201
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #173, inhabited by Duergar Stone Guard and 9 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #213, inhabited by Kruthik Hive Lord and 4 x Adult Kruthik

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard, 6800 xp


Treasure: 150 gp; 1000 cp, 60 ep

Room #202
East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #190, inhabited by Ogre Chain Brute and 5 x Ogre

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #214, inhabited by 8 x Orog and 1 x Ettin

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #225, inhabited by Roper and 8 x Piercer

Room Features

Various torture devices are scattered throughout the room, and someone has scrawled "I'd rather be at the Sleeping Knave" on the north wall

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 10 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 3800 xp


Treasure: 600 cp, 8000 sp, 2200 gp, 50 pp, 2 x black onyx (150 gp), diamond (100 gp), pearl (100 gp), 2 x amber (100 gp), chrysoberyl (100 gp), jade (100 gp), +1 Ammunition (20 crossbow bolts) (uncommon, dmg 150), Oil of Slipperiness (uncommon, dmg 184)

Room #203
North Entry #1

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #175, inhabited by Troll and 5 x Ogre

North Entry #2

Locked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)

→   Leads to room #176

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #215, inhabited by Darkling Elder and 10 x Darkling

South Entry

Archway

→   Leads to room #226

Room Features

A tile mosaic of a legendary battle covers the floor, and someone has scrawled "You cannot kill it with swords" in draconic script on the south wall

Monster

Draegloth (cr 7, motm 98, vgm 141); easy, 2900 xp


Treasure: 100 ep, 40 gp

Room #204
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #176

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #177

East Entry

Locked Stone Door (DC 25 to open) (slides down)

→   Leads to room #210

South Entry

Archway

→   Leads to room #215, inhabited by Darkling Elder and 10 x Darkling

Room Features

A large demonic idol with ruby eyes sits in the center of the room, and the ceiling is covered with scorch marks

Monster

Froghemoth (cr 10, motm 130, vgm 145) and 8 x Bullywug (cr 1/4, mm 35); medium, 6300 xp


Treasure: 90 ep, 70 gp; 10 gp; 12 gp; 12 sp; 12 gp; 19 sp; 11 gp; 9 gp; 10 ep

Room #205
East Entry

Archway

→   Leads to room #217, inhabited by 4 x Duergar Screamer and 9 x Duergar

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #229, inhabited by Drow Elite Warrior and 13 x Drow

Empty 
Room #206
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181, inhabited by Fire Giant

West Entry

Archway

→   Leads to room #197

Room Features

A tile labyrinth covers the floor, and a scratching sound fills the room

Room #207
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #212

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #221

Room Features

A chute descends from the room into a plundered tomb below, and someone has scrawled a baleful symbol on the south wall

Room #208
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #189

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #223, inhabited by Fomorian and 2 x Boggle

Room Features

A wooden ladder rests against the west wall, and a pile of rotten fruit lies in the north-east corner of the room

Room #209
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #185

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #200, inhabited by Stone Giant

East Entry #1

Locked Stone Door (DC 20 to open)

East Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #213, inhabited by Kruthik Hive Lord and 4 x Adult Kruthik

Room Features

Someone has scrawled a drawing of a dragon on the south wall, and patches of mushrooms grow in the north side of the room

Room #210
West Entry

Locked Stone Door (DC 25 to open) (slides down)

→   Leads to room #204, inhabited by Froghemoth and 8 x Bullywug

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #192, inhabited by 4 x Duergar Xarrorn and 6 x Duergar Stone Guard

East Entry #2

Archway

→   Leads to room #216, inhabited by 12 x Svirfneblin

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #228

Room Features

A narrow pit covered by iron bars lies in the north-east corner of the room, and a rusted breastplate lies in the south-west corner of the room

Room #211
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192, inhabited by 4 x Duergar Xarrorn and 6 x Duergar Stone Guard

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #236

South Entry #2

Archway

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 15 save or take 4d10 poison damage

Room #212
North Entry

Archway

→   Leads to room #198, inhabited by 5 x Derro Savant and 10 x Derro

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #207

East Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #222, inhabited by Orc Nurtured One of Yurtrus and 15 x Orc

Empty 
Room #213
North Entry #1

Archway

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #201, inhabited by Rot Troll and 1 x Troll

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #209

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #233

Room Features

A stack of crates filled with rocks stands against the north wall, and a cold spot can be felt in the south-west corner of the room

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 4 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 3600 xp


Treasure: 210 sp, 110 gp; 14 sp; 20 cp; 22 cp; 19 cp

Room #214
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #191

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #202, inhabited by Yuan-ti Pit Master and 10 x Yuan-ti Pureblood

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225, inhabited by Roper and 8 x Piercer

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #226

Monster

8 x Orog (cr 2, mm 247) and 1 x Ettin (cr 4, mm 132); deadly, 4700 xp


Treasure: 900 cp, 10000 sp, 2100 gp, 100 pp, a fine leather belt tooled with elven script (250 gp), a fine leather merchant's cap sewn with platinum (250 gp), a gold salt cellar inlaid with ornate platinum scrollwork (250 gp), a lacquered wooden scepter engraved with elven script (250 gp), a scroll of masterwork calligraphy (250 gp), a silver amulet engraved with dwarven axeheads (250 gp), a silver mace set with a rosette of tourmaline (250 gp), an onyx rod set with peridot (250 gp), Bracers of Archery (uncommon, dmg 156), Cloak of Elvenkind (uncommon, dmg 158), Javelin of Lightning (uncommon, dmg 178), Stone of Good Luck (uncommon, dmg 205)

Room #215
North Entry

Archway

→   Leads to room #204, inhabited by Froghemoth and 8 x Bullywug

West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #203, inhabited by Draegloth

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #227

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245, inhabited by 9 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

A toppled statue lies in the north-east corner of the room, and the ceiling is covered with pale stalactites

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 10 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1450 xp


Treasure: 13 gp; 14 gp; 12 cp; 18 sp; 23 cp; 10 sp; 16 cp; 15 gp; 22 cp; 12 ep; 16 sp

Room #216
West Entry

Archway

→   Leads to room #210

South Entry

Archway

→   Leads to room #235, inhabited by Rot Troll and 1 x Troll

Room Features

Someone has scrawled "Ran out of rope" in blood on the north wall, and several pieces of rotten rope are scattered throughout the room

Monster

12 x Svirfneblin (cr 1/2, mm 164); easy, 1200 xp


Treasure: 21 cp; 15 ep; 4 pp; 15 sp; 14 cp; 8 sp; 16 sp; 5 gp; 5 sp; 17 cp; 8 sp; 24 cp

Room #217
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #194

West Entry

Archway

→   Leads to room #205

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238, inhabited by 11 x Meazel

Monster

4 x Duergar Screamer (cr 3, motm 112, mtf 190) and 9 x Duergar (cr 1, mm 122); deadly, 4600 xp


Treasure: 1000 cp, 3000 sp, 2100 gp, 110 pp, a bloodstone bowl engraved with draconic runes (250 gp), a fine porcelain cup gilded and painted with mythical imagery (250 gp), a stoneware tureen painted with garden imagery (250 gp), an electrum cup engraved with draconic runes (250 gp), an ivory rod engraved with draconic scales (250 gp), Spell Scroll (Wall of Fire) (rare, dmg 200), Potion of Diminution (rare, dmg 187), 2 x Potion of Superior Healing (rare, dmg 187)

Room #218
North Entry

Archway

→   Leads to room #195

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #238, inhabited by 11 x Meazel

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #219, inhabited by 3 x Adult Kruthik

Monster

Goblin Boss (cr 1, mm 166) and 15 x Goblin (cr 1/4, mm 166); easy, 950 xp


Treasure: 11 sp; 16 cp; 10 sp; 16 sp; 16 sp; 8 gp; 9 ep; 15 sp; 12 ep; 20 cp; 12 cp; 18 cp; 13 ep; 12 sp; 21 cp; 14 sp

Room #219
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #196, inhabited by 10 x Firenewt Warrior

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #218, inhabited by Goblin Boss and 15 x Goblin

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #248, inhabited by 12 x Myconid Adult and 1 x Quaggoth Spore Servant

Room Features

Spirals of black stones cover the floor, and a rattling noise can be faintly heard near the south wall

Monster

3 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 1350 xp


Treasure: 17 cp; 2 pp; 8 gp

Room #220
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #197

South Entry

Archway

→   Leads to room #249

Empty 
Room #221
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #207

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #231, inhabited by Duergar Warlord and 2 x Duergar Stone Guard

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #239, inhabited by Gloom Weaver and 1 x Shadow Dancer

Room Features

A stone ramp ascends towards the north wall, and someone has scrawled "Abandon all hope" in draconic script on the east wall

Room #222
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #199, inhabited by Neogi and 12 x Neogi Hatchling

West Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #212

East Entry

Archway

→   Leads to room #223, inhabited by Fomorian and 2 x Boggle

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #241

Room Features

Several adventurer corpses are scattered throughout the room, and a pile of rotten rope lies in the west side of the room

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 15 x Orc (cr 1/2, mm 246); medium, 1600 xp


Treasure: 11 sp; 11 gp; 6 sp; 14 cp; 24 cp; 16 sp; 18 cp; 16 sp; 12 sp; 15 sp; 16 sp; 1 pp; 13 cp; 21 cp; 7 gp; 8 sp

Trap

Poisoned Net Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 4d10 poison damage and become restrained, half damage on a successful save

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


400 cp, 8000 sp, 1700 gp, 110 pp, a lacquered wooden shield inlaid with a meandros of platinum (250 gp), an agate coffer engraved with arcane runes (250 gp), an agateware vase painted with woodland imagery (250 gp)

Room #223
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #208

West Entry

Archway

→   Leads to room #222, inhabited by Orc Nurtured One of Yurtrus and 15 x Orc

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #242

Room Features

The room has a high domed ceiling, and an iron chandelier hangs from the ceiling in the center of the room

Monster

Fomorian (cr 8, mm 136) and 2 x Boggle (cr 1/8, motm 65, vgm 128); easy, 3950 xp


Treasure: 1200 cp, 30 ep; 13 sp; 17 cp

Room #224
South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #242

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #243

Room Features

A well lies in the north-west corner of the room, and the ceiling is covered with bloodstains

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1100 cp, 8000 sp, 1700 gp, 110 pp, a copper crown set with a single fire opal (250 gp), a gold ring inlaid with a meandros of platinum (250 gp), a velvet choker trimmed with ermine (250 gp), Bag of Tricks (rust) (uncommon, dmg 154)

Room #225
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #202, inhabited by Yuan-ti Pit Master and 10 x Yuan-ti Pureblood

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214, inhabited by 8 x Orog and 1 x Ettin

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #251, inhabited by Ogre Chain Brute and 8 x Ogre

Room Features

A group of demonic faces have been carved into the west wall, and a briny odor fills the room

Monster

Roper (cr 5, mm 261) and 8 x Piercer (cr 1/2, mm 252); medium, 2600 xp


Treasure: 160 gp; 17 gp; 20 cp; 7 gp; 8 gp; 12 gp; 10 gp; 23 cp; 6 gp

Room #226
North Entry

Archway

→   Leads to room #203, inhabited by Draegloth

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #214, inhabited by 8 x Orog and 1 x Ettin

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #227

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #254, inhabited by Fire Giant and 3 x Hell Hound

Room Features

Someone has scrawled "Rancent's Order killed a white dragon here" on the north wall, and mysterious levers and mechanisms cover the south and west walls

Room #227
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #226

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #215, inhabited by Darkling Elder and 10 x Darkling

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #254, inhabited by Fire Giant and 3 x Hell Hound

Room Features

Someone has scrawled "We can graffiti too" on the east wall, and the scent of urine fills the room

Room #228
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #210

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #235, inhabited by Rot Troll and 1 x Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245, inhabited by 9 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

Someone has scrawled "Turn rod to reset trap" in orcish runes on the north wall, and a metallic odor fills the room

Room #229
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #205

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #246, inhabited by Fomorian and 8 x Boggle

Room Features

Numerous pillars line the south and east walls, and a sundered axe lies in the west side of the room

Monster

Drow Elite Warrior (cr 5, mm 128) and 13 x Drow (cr 1/4, mm 128); medium, 2450 xp


Treasure: 150 gp; 17 sp; 8 ep; 15 gp; 21 cp; 19 cp; 15 gp; 19 cp; 11 sp; 15 cp; 24 cp; 11 gp; 9 gp; 14 cp

Room #230
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #231, inhabited by Duergar Warlord and 2 x Duergar Stone Guard

South Entry

Archway

→   Leads to room #257, inhabited by 7 x Orc Red Fang of Shargaas

Room Features

Someone has scrawled "Death comes on silent wings" on the south wall, and a bent key lies in the south-east corner of the room

Monster

4 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); medium, 3600 xp


Treasure: 13 cp; 8 sp; 8 sp; 19 cp; 80 ep, 70 gp

Trap

Scythe Blade: DC 15 to find, DC 10 to disable; +10 to hit against all targets within a 5 ft. arc, 10d10 slashing damage

Room #231
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #230, inhabited by 4 x Duergar Stone Guard and 1 x Adult Oblex

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #221

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239, inhabited by Gloom Weaver and 1 x Shadow Dancer

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #258

Room Features

Someone has scrawled "Kill them with ice" on the north wall, and a pile of sundered shields lies in the north-west corner of the room

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 2 x Duergar Stone Guard (cr 2, motm 110, mtf 191); medium, 3200 xp


Treasure: 1300 cp, 40 ep; 11 cp; 16 cp

Room #232
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #243

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #233

East Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #250

Room Features

A chute descends from the room into a natural cavern below, and someone has scrawled a diagram of a mechanical trap on the west wall

Room #233
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #213, inhabited by Kruthik Hive Lord and 4 x Adult Kruthik

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #232

South Entry

Archway

→   Leads to room #251, inhabited by Ogre Chain Brute and 8 x Ogre

Empty 
Room #234
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252

Room Features

Moaning can be heard in the south-west corner of the room, and several pieces of spoiled meat are scattered throughout the room

Trap

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +6 to hit against one target, 4d10 piercing/poison damage

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


900 cp, 11000 sp, 2400 gp, 140 pp, a bloodstone chalice engraved with noble imagery (250 gp), a brocade sash threaded with gold (250 gp), a fine leather belt trimmed with genette (250 gp), an agateware chalice gilded and painted with a renowned coat of arms (250 gp), an ornate silver mirror (250 gp)

Room #235
North Entry

Archway

→   Leads to room #216, inhabited by 12 x Svirfneblin

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #228

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A magical statue in the south side of the room answers simple questions about the dungeon (points directions), and a mural of a legendary battle covers the ceiling

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard, 6800 xp


Treasure: 500 cp, 7000 sp, 2100 gp, 100 pp, 3 x diamond (100 gp), 2 x pearl (100 gp), 2 x amber (100 gp), chrysoberyl (100 gp), garnet (100 gp), jet (100 gp), 2 x tourmaline (100 gp)

Room #236
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #211

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #255

Room Features

A tile labyrinth covers the floor, and someone has scrawled "The Jade Company killed a hydra here" on the north wall

Room #237
East Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #238, inhabited by 11 x Meazel

Room Features

A stone sarcophagus sits in the west side of the room, and a crater has been blasted into the floor in the center of the room

Room #238
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #217, inhabited by 4 x Duergar Screamer and 9 x Duergar

West Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #237

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #218, inhabited by Goblin Boss and 15 x Goblin

East Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #247

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #2

Unlocked Stone Door (60 hp)

Room Features

A mural of ancient mythology covers the ceiling, and the floor is covered with mould

Monster

11 x Meazel (cr 1, motm 177, mtf 214); medium, 2200 xp


Treasure: 20 cp; 5 pp; 5 pp; 20 cp; 11 ep; 19 cp; 11 sp; 8 gp; 10 gp; 5 pp; 14 gp

Room #239
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #221

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231, inhabited by Duergar Warlord and 2 x Duergar Stone Guard

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #240, inhabited by Mind Flayer Arcanist and 2 x Intellect Devourer

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #258

South Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #259

Room Features

A narrow shaft falls into the room from above, and a pile of candles lies in the north side of the room

Monster

Gloom Weaver (cr 9, motm 213, mtf 224) and 1 x Shadow Dancer (cr 7, motm 213, mtf 225); deadly, 7900 xp


Treasure: 100 ep, 110 gp; 180 sp, 20 gp

Room #240
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #239, inhabited by Gloom Weaver and 1 x Shadow Dancer

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #241

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #259

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 2 x Intellect Devourer (cr 2, mm 191); hard, 4800 xp


Treasure: 200 sp, 90 gp; 25 cp; 10 gp

Trap

Falling Block: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 20 save or take 10d10 damage

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +4 to hit against one target, 2d10 piercing/poison damage


400 cp, 4000 sp, 1900 gp, 80 pp, 2 x black onyx (150 gp), diamond (100 gp), 3 x pearl (100 gp), amber (100 gp), 2 x coral (100 gp), jet (100 gp), 2 x spinel (100 gp)

Room #241
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222, inhabited by Orc Nurtured One of Yurtrus and 15 x Orc

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #240, inhabited by Mind Flayer Arcanist and 2 x Intellect Devourer

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #242

Room Features

A set of demonic war masks hangs on the north wall, and a warped door lies in the north-west corner of the room

Room #242
North Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #223, inhabited by Fomorian and 2 x Boggle

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #224

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #241

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #267

Room Features

A magical mirror on the east wall answers questions with insults, and part of the ceiling has collapsed into the room

Room #243
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #232

Room Features

Several alcoves are cut into the walls, and an altar of evil sits in the north-east corner of the room

Room #244
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #245, inhabited by 9 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270, inhabited by Duergar Despot and 2 x Duergar

Room Features

A chute descends from the room into a midden chamber below, and a group of demonic faces have been carved into the west wall

Room #245
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #215, inhabited by Darkling Elder and 10 x Darkling

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #228

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #244

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #263, inhabited by Troll and 3 x Ogre

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #270, inhabited by Duergar Despot and 2 x Duergar

Room Features

A narrow shaft descends from the room into the next dungeon level down, and a fountain of water sits against the west wall

Monster

9 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); hard, 4250 xp


Treasure: 9 gp; 15 cp; 19 cp; 15 cp; 14 cp; 6 gp; 20 cp; 10 ep; 3 pp; 11 gp

Room #246
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #229, inhabited by Drow Elite Warrior and 13 x Drow

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #256

South Entry

Unlocked Stone Door (60 hp)

Room Features

Part of the south wall has collapsed into the room, and a stack of crates filled with rocks stands against the south wall

Monster

Fomorian (cr 8, mm 136) and 8 x Boggle (cr 1/8, motm 65, vgm 128); easy, 4100 xp


Treasure: 140 gp; 11 ep; 21 cp; 6 gp; 14 sp; 11 sp; 21 cp; 23 cp; 12 sp

Room #247
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #238, inhabited by 11 x Meazel

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #248, inhabited by 12 x Myconid Adult and 1 x Quaggoth Spore Servant

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #274, inhabited by Darkling Elder and 15 x Darkling

Room Features

Someone has scrawled "Dwoinain died here, the best among us" on the south wall, and moaning can be heard in the east side of the room

Room #248
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #219, inhabited by 3 x Adult Kruthik

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #247

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #249

Room Features

The floor is covered in square tiles, alternating white and black, and several pieces of rotting wood are scattered throughout the room

Monster

12 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); easy, 1400 xp


Treasure: 15 cp; 11 sp; 17 cp; 14 sp; 14 cp; 21 cp; 16 cp; 6 pp; 16 cp; 10 gp; 16 sp; 15 sp; 14 sp

Room #249
North Entry

Archway

→   Leads to room #220

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #248, inhabited by 12 x Myconid Adult and 1 x Quaggoth Spore Servant

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #265

Room Features

A stream of acid flows along a channel in the floor, and an iron chandelier hangs from the ceiling in the north side of the room

Room #250
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #232

East Entry

Archway

→   Leads to room #251, inhabited by Ogre Chain Brute and 8 x Ogre

Empty 
Room #251
North Entry #1

Archway

→   Leads to room #233

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #225, inhabited by Roper and 8 x Piercer

West Entry

Archway

→   Leads to room #250

East Entry

Archway

→   Leads to room #252

Room Features

A wooden platform hangs over a deep pit in the center of the room, and a tapestry of ancient mythology hangs from the north wall

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 8 x Ogre (cr 2, mm 237); hard, 4300 xp


Treasure: 17 sp; 10 gp; 11 sp; 10 ep; 9 ep; 9 sp; 15 sp; 14 sp; 20 cp

Room #252
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #234

West Entry

Archway

→   Leads to room #251, inhabited by Ogre Chain Brute and 8 x Ogre

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #278, inhabited by Drider and 5 x Giant Spider

South Entry #2

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #279

Empty 
Room #253
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #254, inhabited by Fire Giant and 3 x Hell Hound

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

15 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); medium, 1700 xp


Treasure: 500 cp, 7000 sp, 1900 gp, 140 pp, 2 x black onyx (150 gp), diamond (100 gp), amethyst (100 gp), jade (100 gp), 2 x pearl (100 gp), Medallion of Thoughts (uncommon, dmg 181), Sentinel Shield (uncommon, dmg 199), Winged Boots (uncommon, dmg 214), +1 Weapon (hand crossbow) (uncommon, dmg 213)

Room #254
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #226

North Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #227

West Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #253, inhabited by 15 x Myconid Adult and 1 x Quaggoth Spore Servant

Room Features

A group of draconic faces have been carved into the south wall, and burning torches in iron sconces line the west wall

Monster

Fire Giant (cr 9, mm 154) and 3 x Hell Hound (cr 3, mm 182); deadly, 7100 xp


Treasure: 400 cp, 6000 sp, 2900 gp, 120 pp, a brocade vest threaded with gold (250 gp), a copper bracer set with a single black opal (250 gp), a fine leather belt with an electrum buckle (250 gp), a fine leather coat tooled with elven script (250 gp), a fine porcelain cup gilded and painted with noble imagery (250 gp), a jasper puzzle box engraved with noble imagery (250 gp), a moonstone puzzle box set with alexandrite and aquamarine (250 gp), Spell Scroll (Prestidigitation) (common, dmg 200), Spell Scroll (True Strike) (common, dmg 200), Spell Scroll (Hunter's Mark) (common, dmg 200), Driftglobe (uncommon, dmg 166), 2 x Potion of Healing (common, dmg 187)

Room #255
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #236

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #282

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Acid Spray: DC 15 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 13 save or take 2d10 acid damage for 1d4 rounds


600 cp, 5000 sp, 2000 gp, 70 pp

Room #256
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #246, inhabited by Fomorian and 8 x Boggle

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #272, inhabited by Choldrith and 8 x Chitine

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #273, inhabited by 4 x Duergar Screamer and 9 x Duergar

Empty 
Room #257
North Entry

Archway

→   Leads to room #230, inhabited by 4 x Duergar Stone Guard and 1 x Adult Oblex

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #283, inhabited by Neogi Master and 4 x Neogi

Monster

7 x Orc Red Fang of Shargaas (cr 3, vgm 185); deadly, 4900 xp


Treasure: 7 gp; 15 gp; 15 sp; 10 ep; 9 sp; 26 cp; 8 gp

Trap

Guillotine Blade: DC 10 to find, DC 10 to disable; +7 to hit against one target, 4d10 slashing damage

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


900 cp, 8000 sp, 2200 gp, 140 pp, 3 x diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), chrysoprase (50 gp), 2 x citrine (50 gp), jasper (50 gp), quartz (50 gp), star rose quartz (50 gp), zircon (50 gp), Potion of Healing (common, dmg 187)

Room #258
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #231, inhabited by Duergar Warlord and 2 x Duergar Stone Guard

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239, inhabited by Gloom Weaver and 1 x Shadow Dancer

South Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #283, inhabited by Neogi Master and 4 x Neogi

South Entry #2

Archway

→   Leads to room #284

Room Features

A shallow pit lies in the east side of the room, and a tile labyrinth covers the floor

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


900 cp, 6000 sp, 1500 gp, 90 pp, 2 x black onyx (150 gp), pearl (100 gp), amethyst (100 gp), coral (100 gp), 2 x jade (100 gp), jet (100 gp), 2 x tourmaline (100 gp), Armor of Resistance (leather, cold) (rare, dmg 152), Figurine of Wondrous Power (ivory goats) (rare, dmg 169), Horn of Valhalla (brass) (rare, dmg 175)

Room #259
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #239, inhabited by Gloom Weaver and 1 x Shadow Dancer

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #240, inhabited by Mind Flayer Arcanist and 2 x Intellect Devourer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #275

Empty 
Room #260
West Entry

Archway

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #266

Room Features

Someone has scrawled "The gemstone is cursed" on the east wall, and a ruined chain shirt lies in the east side of the room

Monster

Balhannoth (cr 11, motm 55, mtf 118) and 2 x Gibbering Mouther (cr 2, mm 157); hard, 8100 xp


Treasure: 800 cp, 8000 sp, 2300 gp, 60 pp, black onyx (150 gp), 4 x diamond (100 gp), 2 x pearl (100 gp), chrysoberyl (100 gp), jet (100 gp), spinel (100 gp), 2 x tourmaline (100 gp), Potion of Invulnerability (rare, dmg 188)

Room #261
East Entry

Archway

→   Leads to room #262, inhabited by Rot Troll and 1 x Troll

Room Features

Someone has scrawled a draconic face on the north wall, and the sound of rushing water fills the room

Monster

Hobgoblin Warlord (cr 6, mm 187) and 9 x Hobgoblin (cr 1/2, mm 186); hard, 3200 xp


Treasure: 170 sp, 100 gp; 7 sp; 13 cp; 17 cp; 7 gp; 11 gp; 8 gp; 11 sp; 15 sp; 16 sp

Room #262
West Entry

Archway

→   Leads to room #261, inhabited by Hobgoblin Warlord and 9 x Hobgoblin

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #268

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #276

Room Features

A narrow shaft descends from the room into a natural cavern below, and patches of mushrooms grow in the west side of the room

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard, 6800 xp


Treasure: 1200 cp, 30 ep; 260 sp, 90 gp

Room #263
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #245, inhabited by 9 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

East Entry

Locked Iron Door (DC 10 to open)

South Entry

Archway

→   Leads to room #280

Room Features

Spirals of white stones cover the floor, and moaning can be faintly heard near the west wall

Monster

Troll (cr 5, mm 291) and 3 x Ogre (cr 2, mm 237); medium, 3150 xp


Treasure: 230 sp, 30 gp; 22 cp; 10 gp; 11 sp

Room #264
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #265

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #290

South Entry #2

Archway

→   Leads to room #291

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 13 x Darkling (cr 1/2, motm 84, vgm 134); medium, 1750 xp


Treasure: 7 ep; 18 cp; 14 cp; 21 cp; 19 cp; 15 gp; 14 sp; 17 sp; 7 ep; 9 gp; 10 gp; 15 cp; 20 cp; 12 gp

Room #265
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #249

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #264, inhabited by Darkling Elder and 13 x Darkling

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #283, inhabited by Neogi Master and 4 x Neogi

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #291

Empty 
Room #266
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #260, inhabited by Balhannoth and 2 x Gibbering Mouther

East Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #267

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #286

Room Features

Someone has scrawled "Kamal has no beard" in dwarvish runes on the south wall, and a corpse lies in front of an open chest in the south-east corner of the room

Room #267
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #242

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #266

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #286

Room Features

A mural of ghoulish carnage covers the ceiling, and someone has scrawled "This paladin is dead" in draconic script on the north wall

Room #268
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #262, inhabited by Rot Troll and 1 x Troll

East Entry

Archway

→   Leads to room #277

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


300 cp, 8000 sp, 2100 gp, 120 pp, a bone puzzle box inlaid with ornate silver scrollwork (25 gp), a malachite cup set with a rosette of aquamarine (25 gp), a pair of brocade gloves trimmed with squirrel fur (25 gp), a wooden coffer inlaid with a filigree of silver (25 gp), an agateware salt cellar painted with floral imagery (25 gp), Bag of Tricks (tan) (uncommon, dmg 154), Pearl of Power (uncommon, dmg 184)

Room #269
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #270, inhabited by Duergar Despot and 2 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295, inhabited by 5 x Duergar Soulblade and 8 x Duergar

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard, 9000 xp


Treasure: 900 gp, 30 pp; 140 gp

Room #270
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #244

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #245, inhabited by 9 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #269, inhabited by Spirit Troll and 1 x Troll

South Entry

Archway

→   Leads to room #295, inhabited by 5 x Duergar Soulblade and 8 x Duergar

Room Features

A set of demonic war masks hangs on the south wall, and an altar of evil sits in the south side of the room

Monster

Duergar Despot (cr 12, motm 107, mtf 188) and 2 x Duergar (cr 1, mm 122); hard, 8800 xp


Treasure: 1000 gp, 50 pp; 16 cp; 8 gp

Room #271
South Entry #1

Unlocked Iron Door (60 hp)

South Entry #2

Archway

Monster

Mind Flayer (cr 7, mm 222) and 9 x Grimlock (cr 1/4, mm 175); hard, 3350 xp


Treasure: 190 sp, 100 gp; 19 cp; 12 gp; 15 sp; 5 gp; 15 sp; 13 cp; 13 gp; 20 cp; 13 ep

Room #272
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #256

West Entry

Archway

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #299, inhabited by 2 x Stone Giant

Room Features

A stair ascends to a catwalk hanging between the east and west walls, and a toppled statue lies in the south side of the room

Monster

Choldrith (cr 3, motm 77, vgm 132) and 8 x Chitine (cr 1/2, motm 75, vgm 131); easy, 1500 xp


Treasure: 8 cp; 15 cp; 9 gp; 15 sp; 8 sp; 10 ep; 13 cp; 16 sp; 13 gp

Room #273
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #256

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #274, inhabited by Darkling Elder and 15 x Darkling

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #289, inhabited by Drider and 2 x Giant Spider

Monster

4 x Duergar Screamer (cr 3, motm 112, mtf 190) and 9 x Duergar (cr 1, mm 122); deadly, 4600 xp


Treasure: 16 cp; 10 ep; 14 sp; 19 cp; 10 gp; 8 gp; 14 gp; 7 sp; 8 gp; 21 cp; 12 sp; 15 cp; 16 cp

Room #274
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #247

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #273, inhabited by 4 x Duergar Screamer and 9 x Duergar

Room Features

Someone has scrawled "Trespassers will be flayed alive" in goblin runes on the west wall, and a foul odor fills the south-east corner of the room

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 15 x Darkling (cr 1/2, motm 84, vgm 134); hard, 1950 xp


Treasure: 700 cp, 5000 sp, 1800 gp, 120 pp, 4 x diamond (50 gp), 4 x chalcedony (50 gp), 2 x jasper (50 gp), sardonyx (50 gp), Spell Scroll (Dissonant Whispers) (common, dmg 200), Spell Scroll (Zone of Truth) (uncommon, dmg 200), Potion of Healing (common, dmg 187)

Room #275
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #259

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #284

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Several headless statues are scattered throughout the room, and a jingling sound can be faintly heard near the west wall

Trap

Falling Block: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 14 save or take 4d10 damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1000 cp, 6000 sp, 2600 gp, 100 pp, a deck of ivory tarot cards inlaid with a meandros of platinum (250 gp), a deck of ivory tarot cards inlaid with gold (250 gp), a fine leather belt tooled with floral vines (250 gp), a fine leather mantle tooled with mythical imagery (250 gp), Weapon of Warning (blowgun) (uncommon, dmg 213), +1 Weapon (sickle) (uncommon, dmg 213)

Room #276
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #262, inhabited by Rot Troll and 1 x Troll

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #303, inhabited by Neogi Master and 2 x Umber Hulk

Room Features

A stone dais and throne sits in the south side of the room, and the scent of urine fills the north-west corner of the room

Room #277
West Entry #1

Archway

→   Leads to room #268

West Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #287

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


700 cp, 8000 sp, 2500 gp, 160 pp, a bloodstone chalice engraved with noble imagery (250 gp), a bone coffer engraved with spirals (250 gp), a silver crown engraved with arcane runes (250 gp), an ivory comb engraved with arcane runes (250 gp), an ivory scepter inlaid with electrum (250 gp), Instrument of the Bards (Cli lyre) (rare, dmg 176), Rod of Rulership (rare, dmg 197)

Room #278
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #252

Room Features

A mural of ghoulish carnage covers the ceiling, and someone has scrawled "Has anyone seen my invisible cloak?" on the south wall

Monster

Drider (cr 6, mm 120) and 5 x Giant Spider (cr 1, mm 328); medium, 3300 xp


Treasure: 180 gp; 15 gp; 10 gp; 12 gp; 16 gp; 19 cp

Room #279
North Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #252

East Entry

Locked Stone Door (DC 25 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #304

Room Features

Several alcoves are cut into the west wall, and a group of demonic faces have been carved into the south wall

Room #280
North Entry

Archway

→   Leads to room #263, inhabited by Troll and 3 x Ogre

West Entry

Unlocked Stone Door (60 hp)

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #281

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #297

Room Features

Someone has scrawled "Hony's Keepers killed a rust monster here" on the west wall, and patches of mushrooms grow in the south side of the room

Room #281
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #280

South Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #297

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


500 cp, 12000 sp, 2800 gp, 40 pp, a fine leather armor sewn with electrum (250 gp), a fine steel torc engraved with arcane runes (250 gp), a silver bracer engraved with draconic runes (250 gp), a stoneware plate painted with mythical imagery (250 gp), a stoneware vase painted with pastoral imagery (250 gp), an ivory medallion inlaid with a filigree of orichalcum (250 gp), an ornate silver mirror (250 gp), Keoghtom's Ointment (uncommon, dmg 179), Potion of Animal Friendship (uncommon, dmg 187)

Room #282
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #255

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #298, inhabited by Spirit Troll and 1 x Troll

Empty 
Room #283
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #257, inhabited by 7 x Orc Red Fang of Shargaas

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #258

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #284

Room Features

Someone has scrawled an alien symbol on the north wall, and patches of mushrooms grow in the center of the room

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 4 x Neogi (cr 3, motm 192, vgm 180); hard, 3900 xp


Treasure: 4 pp; 13 cp; 16 cp; 15 sp; 17 cp

Room #284
North Entry

Archway

→   Leads to room #258

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #283, inhabited by Neogi Master and 4 x Neogi

East Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #275

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #302

Empty 
Room #285
North Entry

Locked Stone Door (DC 25 to open)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #292

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #311, inhabited by Orc Claw of Luthic and 15 x Orc

Monster

Soul Monger (cr 11, motm 214, mtf 226); medium, 7200 xp


Treasure: 700 gp, 70 pp

Room #286
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #267

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #266

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #292

South Entry

Unlocked Iron Door (60 hp)

Empty 
Room #287
East Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #277

East Entry #2

Archway

South Entry #1

Archway

→   Leads to room #312, inhabited by Yuan-ti Pit Master and 7 x Yuan-ti Pureblood

South Entry #2

Archway

→   Leads to room #313

Hidden Treasure

Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Arrow Trap: DC 10 to find, DC 10 to disable; +7 to hit against one target, 4d10 piercing damage


800 cp, 6000 sp, 2500 gp, 80 pp, black onyx (150 gp), 4 x diamond (100 gp), amber (100 gp), chrysoberyl (100 gp), coral (100 gp), jade (100 gp), jet (100 gp), 2 x pearl (100 gp), tourmaline (100 gp), Oil of Sharpness (very rare, dmg 184)

Room #288
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294, inhabited by 9 x Adult Kruthik

Room Features

A fountain of water sits against the south wall, and the ceiling is covered with bloodstains

Room #289
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #273, inhabited by 4 x Duergar Screamer and 9 x Duergar

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #300

East Entry

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #290

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308

Room Features

A splashing noise fills the room, and a pile of empty flasks lies in the north-east corner of the room

Monster

Drider (cr 6, mm 120) and 2 x Giant Spider (cr 1, mm 328); medium, 2700 xp


Treasure: 1300 cp, 40 ep; 20 cp; 16 sp

Room #290
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #264, inhabited by Darkling Elder and 13 x Darkling

West Entry

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #289, inhabited by Drider and 2 x Giant Spider

Room Features

A narrow shaft descends from the room into a magical cyst below, and an overwhelming stench fills the north-west corner of the room

Room #291
North Entry #1

Archway

→   Leads to room #264, inhabited by Darkling Elder and 13 x Darkling

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #265

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #301, inhabited by Stone Giant

Empty 
Room #292
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #285, inhabited by Soul Monger

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #286

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #322, inhabited by 7 x Meazel

Empty 
Room #293
West Entry

Unlocked Stone Door (60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #304

Room Features

A narrow shaft descends from the room into a magical cyst below, and a briny odor fills the room

Monster

3 x Duergar Screamer (cr 3, motm 112, mtf 190) and 5 x Duergar (cr 1, mm 122); hard, 3100 xp


Treasure: 14 cp; 19 sp; 4 gp; 8 gp; 10 gp; 13 sp; 11 gp; 10 sp

Room #294
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #288

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #305, inhabited by 15 x Kobold Inventor

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #295, inhabited by 5 x Duergar Soulblade and 8 x Duergar

South Entry

Archway

→   Leads to room #315

Monster

9 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 4050 xp


Treasure: 600 cp, 2000 sp, 2200 gp, 80 pp, jasper (50 gp), onyx (50 gp), zircon (50 gp), Spell Scroll (Ensnaring Strike) (common, dmg 200), Spell Scroll (Speak with Animals) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #295
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #269, inhabited by Spirit Troll and 1 x Troll

North Entry #2

Archway

→   Leads to room #270, inhabited by Duergar Despot and 2 x Duergar

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #294, inhabited by 9 x Adult Kruthik

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #296, inhabited by 7 x Orc Red Fang of Shargaas

Monster

5 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 8 x Duergar (cr 1, mm 122); hard, 2600 xp


Treasure: 14 gp; 8 sp; 26 cp; 12 sp; 7 gp; 14 gp; 11 gp; 13 gp; 18 cp; 19 cp; 13 sp; 11 gp; 11 gp

Room #296
North Entry

Unlocked Stone Door (60 hp) (slides down)

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #295, inhabited by 5 x Duergar Soulblade and 8 x Duergar

South Entry

Archway

Monster

7 x Orc Red Fang of Shargaas (cr 3, vgm 185); deadly, 4900 xp


Treasure: 21 cp; 15 ep; 12 cp; 16 sp; 15 ep; 16 sp; 11 ep

Room #297
North Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #281

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #280

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #298, inhabited by Spirit Troll and 1 x Troll

South Entry #1

Archway

→   Leads to room #317

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #318

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 14 save or take 4d10 poison damage

Room #298
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #282

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #297

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #319, inhabited by Hobgoblin Captain and 8 x Hobgoblin

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard, 9000 xp


Treasure: 800 cp, 8000 sp, 2000 gp, 110 pp, a leather armor sewn with copper (25 gp), a marble brazier engraved with dwarven runes (25 gp), a silver shield brooch engraved with draconic runes (25 gp), a steel tankard inlaid with a meandros of silver (25 gp)

Room #299
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #272, inhabited by Choldrith and 8 x Chitine

East Entry

Archway

→   Leads to room #320

South Entry #1

Archway

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

2 x Stone Giant (cr 7, mm 156); hard, 5800 xp


Treasure: 1400 cp, 40 ep; 1400 cp, 10 ep

Room #300
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #289, inhabited by Drider and 2 x Giant Spider

Empty 
Room #301
West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #291

West Entry #2

Locked Stone Door (DC 25 to open)

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #321, inhabited by Yuan-ti Mind Whisperer and 4 x Yuan-ti Pureblood

South Entry #2

Unlocked Stone Door (60 hp)

Room Features

A carved stone statue stands in the north-east corner of the room, and a corroded holy symbol lies in the south-west corner of the room

Monster

Stone Giant (cr 7, mm 156); easy, 2900 xp


Treasure: 280 sp, 50 gp

Room #302
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #284

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A shallow pit lies in the north side of the room, and someone has scrawled "Iridg Geirridotr was here" in dwarvish runes on the east wall

Room #303
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #276

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #312, inhabited by Yuan-ti Pit Master and 7 x Yuan-ti Pureblood

Room Features

The floor is covered with claw marks, and several iron spikes are scattered throughout the room

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 2 x Umber Hulk (cr 5, mm 292); medium, 4700 xp


Treasure: 13 sp; 180 sp, 80 gp; 1500 cp, 60 ep

Room #304
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #279

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #293, inhabited by 3 x Duergar Screamer and 5 x Duergar

West Entry #2

Archway

Room Features

A toppled statue lies in the north-west corner of the room, and someone has scrawled "Sybel's Angels killed six vampires here" on the south wall

Room #305
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294, inhabited by 9 x Adult Kruthik

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #315

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #332

Monster

15 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 750 xp


Treasure: 9 gp; 17 cp; 5 ep; 18 cp; 12 gp; 13 cp; 13 gp; 13 cp; 1 pp; 19 cp; 25 cp; 12 sp; 18 cp; 15 cp; 17 sp

Room #306
West Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #325, inhabited by 2 x Orog and 1 x Ettin

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #317

South Entry

Archway

→   Leads to room #333, inhabited by Orog and 11 x Orc

Room Features

Several square holes are cut into the north wall, and the floor is covered in square tiles, alternating white and black

Monster

Alkilith (cr 11, motm 44, mtf 130); medium, 7200 xp


Treasure: 500 gp, 30 pp

Room #307
West Entry

Archway

→   Leads to room #320

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #336, inhabited by Death Kiss

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 1 x Drow (cr 1/4, mm 128); medium, 7250 xp


Treasure: 200 ep, 500 gp; 11 gp

Room #308
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by Drider and 2 x Giant Spider

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #309

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326, inhabited by 15 x Kobold Inventor

Empty 
Room #309
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308

East Entry

Locked Stone Door (DC 15 to open)

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #326, inhabited by 15 x Kobold Inventor

Empty 
Room #310
West Entry

Unlocked Stone Door (60 hp)

Monster

Kuo-toa Whip (cr 1, mm 200) and 12 x Kuo-toa (cr 1/4, mm 199); easy, 800 xp


Treasure: 13 ep; 12 gp; 14 cp; 9 gp; 20 sp; 16 sp; 19 cp; 13 gp; 8 ep; 12 cp; 12 sp; 17 cp; 8 gp

Room #311
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #285, inhabited by Soul Monger

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #322, inhabited by 7 x Meazel

South Entry

Archway

→   Leads to room #337, inhabited by Neogi Master and 1 x Neogi

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 15 x Orc (cr 1/2, mm 246); hard, 1950 xp


Treasure: 700 cp, 7000 sp, 2300 gp, 130 pp, 4 x diamond (50 gp), 2 x chrysoprase (50 gp), 3 x citrine (50 gp), 2 x moonstone (50 gp), onyx (50 gp), 3 x quartz (50 gp), Potion of Diminution (rare, dmg 187), Potion of Frost Giant Strength (rare, dmg 187)

Room #312
North Entry

Archway

→   Leads to room #287

West Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #303, inhabited by Neogi Master and 2 x Umber Hulk

West Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #324

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #329

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 7 x Yuan-ti Pureblood (cr 1, mm 310); hard, 3200 xp


Treasure: 500 cp, 6000 sp, 1300 gp, 120 pp, a cloth vest trimmed with lynx fur (25 gp), a fine steel dagger inlaid with ornate electrum scrollwork (25 gp), a pewter warhammer inlaid with copper (25 gp), an agate cup set with peridot and topaz (25 gp), an earthenware tureen painted with floral imagery (25 gp), Spell Scroll (Crusader's Mantle) (uncommon, dmg 200), Dust of Dryness (uncommon, dmg 166), Potion of Water Breathing (uncommon, dmg 188)

Room #313
North Entry

Archway

→   Leads to room #287

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #329

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #314, inhabited by Froghemoth and 7 x Bullywug

Empty 
Room #314
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #313

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Archway

→   Leads to room #330, inhabited by Orc Hand of Yurtrus and 14 x Orc

Room Features

A wooden ladder rests against the east wall, and a pile of bent copper coins lies in the south-west corner of the room

Monster

Froghemoth (cr 10, motm 130, vgm 145) and 7 x Bullywug (cr 1/4, mm 35); medium, 6250 xp


Treasure: 1600 cp, 20 ep; 11 sp; 7 gp; 8 ep; 17 cp; 14 cp; 11 gp; 16 gp

Room #315
North Entry

Archway

→   Leads to room #294, inhabited by 9 x Adult Kruthik

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #305, inhabited by 15 x Kobold Inventor

Empty 
Room #316
West Entry

Unlocked Stone Door (60 hp)

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #342

Room Features

A mural of a legendary battle covers the ceiling, and a pile of rotten apples lies in the north-east corner of the room

Trap

Rune of Fear: DC 10 to find, DC 10 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Room #317
North Entry

Archway

→   Leads to room #297

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #306, inhabited by Alkilith

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334, inhabited by Froghemoth and 6 x Bullywug

Empty 
Room #318
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #297

South Entry

Archway

→   Leads to room #334, inhabited by Froghemoth and 6 x Bullywug

Empty 
Room #319
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298, inhabited by Spirit Troll and 1 x Troll

Room Features

A tile labyrinth covers the floor, and rusting iron spikes line the east wall

Monster

Hobgoblin Captain (cr 3, mm 186) and 8 x Hobgoblin (cr 1/2, mm 186); easy, 1500 xp


Treasure: 17 cp; 14 gp; 17 gp; 11 sp; 15 sp; 14 cp; 5 sp; 10 gp; 11 gp

Room #320
West Entry

Archway

→   Leads to room #299, inhabited by 2 x Stone Giant

East Entry #1

Archway

→   Leads to room #307, inhabited by Drow Shadowblade and 1 x Drow

East Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #336, inhabited by Death Kiss

Empty 
Room #321
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #301, inhabited by Stone Giant

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #328, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

Room Features

Several headless statues are scattered throughout the room, and someone has scrawled "The gold is cursed" on the south wall

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 4 x Yuan-ti Pureblood (cr 1, mm 310); easy, 1900 xp


Treasure: 16 cp; 1 pp; 14 sp; 12 gp; 8 ep

Room #322
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #292

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #311, inhabited by Orc Claw of Luthic and 15 x Orc

Monster

7 x Meazel (cr 1, motm 177, mtf 214); easy, 1400 xp


Treasure: 10 gp; 9 sp; 11 gp; 5 pp; 15 cp; 20 cp; 15 cp

Room #323
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #339, inhabited by Aboleth and 8 x Kuo-toa

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #324

Monster

15 x Chitine (cr 1/2, motm 75, vgm 131); medium, 1500 xp


Treasure: 16 sp; 10 sp; 6 gp; 18 sp; 22 cp; 16 sp; 13 gp; 11 sp; 3 ep; 12 sp; 16 sp; 21 sp; 21 cp; 12 sp; 7 gp

Room #324
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #323, inhabited by 15 x Chitine

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #312, inhabited by Yuan-ti Pit Master and 7 x Yuan-ti Pureblood

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #348, inhabited by Hobgoblin Warlord and 5 x Hobgoblin

Room Features

A narrow shaft falls into the room from above, and the floor is covered in square tiles, alternating white and black

Room #325
North Entry

Locked Stone Door (DC 20 to open)

East Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #306, inhabited by Alkilith

South Entry

Archway

→   Leads to room #349

Monster

2 x Orog (cr 2, mm 247) and 1 x Ettin (cr 4, mm 132); easy, 2000 xp


Treasure: 2 pp; 17 cp; 4 gp

Trap

Shrine of Evil: DC 15 to find, DC 15 to disable; affects good creatures which touch the shrine, DC 15 save or take 4d10 damage

Room #326
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #309

West Entry

Archway

→   Leads to room #336, inhabited by Death Kiss

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #327, inhabited by 9 x Goblin and 9 x Wolf

Room Features

A toppled statue lies in the south-west corner of the room, and a ruined gauntlet lies in the north-east corner of the room

Monster

15 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 750 xp


Treasure: 6 gp; 6 gp; 15 sp; 15 sp; 13 ep; 13 sp; 10 ep; 17 sp; 9 gp; 14 cp; 5 ep; 8 cp; 20 cp; 11 gp; 11 sp

Room #327
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #326, inhabited by 15 x Kobold Inventor

Monster

9 x Goblin (cr 1/4, mm 166) and 9 x Wolf (cr 1/4, mm 341); easy, 900 xp


Treasure: 18 sp; 24 cp; 12 gp; 21 cp; 13 sp; 21 cp; 12 cp; 16 cp; 11 gp; 14 cp; 12 sp; 14 sp; 13 gp; 16 cp; 10 gp; 10 sp; 10 sp; 24 cp

Room #328
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #321, inhabited by Yuan-ti Mind Whisperer and 4 x Yuan-ti Pureblood

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #352, inhabited by 15 x Goblin

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 1 x Stone Giant (cr 7, mm 156); deadly, 8800 xp


Treasure: 120 gp; 210 sp, 70 gp

Room #329
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #312, inhabited by Yuan-ti Pit Master and 7 x Yuan-ti Pureblood

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #313

Room Features

A wooden ladder rests against the south wall, and the south and west walls are covered with scorch marks

Room #330
North Entry

Archway

→   Leads to room #314, inhabited by Froghemoth and 7 x Bullywug

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #331, inhabited by Death Kiss

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #357

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #358

Room Features

The floor is covered in perfect hexagonal tiles, and a large demonic idol with ruby eyes sits in the south-east corner of the room

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 14 x Orc (cr 1/2, mm 246); medium, 1850 xp


Treasure: 12 cp; 8 gp; 10 gp; 8 sp; 13 gp; 13 gp; 9 gp; 12 sp; 11 sp; 20 sp; 14 gp; 19 sp; 11 gp; 19 cp; 17 cp

Room #331
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #330, inhabited by Orc Hand of Yurtrus and 14 x Orc

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #359

Room Features

A carved stone statue stands in the south-west corner of the room, and a pile of bent copper coins lies in the south-west corner of the room

Monster

Death Kiss (cr 10, motm 85, vgm 124); medium, 5900 xp


Treasure: 1900 cp, 20 ep

Room #332
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #305, inhabited by 15 x Kobold Inventor

East Entry #1

Locked Iron Door (DC 25 to open) (slides to one side)

East Entry #2

Archway

→   Leads to room #341, inhabited by Mindwitness and 2 x Mind Flayer

Room Features

The floor is covered in square tiles, alternating white and black, and a cube of solid stone stands in the east side of the room

Room #333
North Entry

Archway

→   Leads to room #306, inhabited by Alkilith

East Entry

Archway

→   Leads to room #334, inhabited by Froghemoth and 6 x Bullywug

Room Features

A well lies in the center of the room, and a set of demonic war masks hangs on the west wall

Monster

Orog (cr 2, mm 247) and 11 x Orc (cr 1/2, mm 246); easy, 1550 xp


Treasure: 13 sp; 16 cp; 5 pp; 18 cp; 13 cp; 12 gp; 15 cp; 10 gp; 7 gp; 22 cp; 13 sp; 20 cp

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 13 save or take 4d10 poison damage

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


500 cp, 3000 sp, 2700 gp, 60 pp

Room #334
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #317

North Entry #2

Archway

→   Leads to room #318

West Entry

Archway

→   Leads to room #333, inhabited by Orog and 11 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #343

Room Features

Someone has scrawled a diagram of a mechanical trap on the west wall, and a rotting tome lies in the north-east corner of the room

Monster

Froghemoth (cr 10, motm 130, vgm 145) and 6 x Bullywug (cr 1/4, mm 35); medium, 6200 xp


Treasure: 1300 cp, 50 ep; 23 cp; 16 cp; 13 gp; 7 gp; 10 sp; 13 sp

Room #335
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #351

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 8 x Yuan-ti Pureblood (cr 1, mm 310); medium, 2700 xp


Treasure: 22 cp; 22 cp; 13 sp; 8 sp; 10 sp; 10 gp; 19 cp; 18 sp; 21 cp

Room #336
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #307, inhabited by Drow Shadowblade and 1 x Drow

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #320

East Entry

Archway

→   Leads to room #326, inhabited by 15 x Kobold Inventor

Monster

Death Kiss (cr 10, motm 85, vgm 124); medium, 5900 xp


Treasure: 1700 cp, 10 ep

Room #337
North Entry

Archway

→   Leads to room #311, inhabited by Orc Claw of Luthic and 15 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #338, inhabited by Yuan-ti Anathema and 2 x Yuan-ti Pureblood

Room Features

The south and east walls have been engraved with endless spirals, and someone has scrawled "This paladin is dead" on the south wall

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 1 x Neogi (cr 3, motm 192, vgm 180); easy, 1800 xp


Treasure: 14 sp; 21 cp

Room #338
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #337, inhabited by Neogi Master and 1 x Neogi

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339, inhabited by Aboleth and 8 x Kuo-toa

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 2 x Yuan-ti Pureblood (cr 1, mm 310); hard, 8800 xp


Treasure: 1100 cp, 8000 sp, 1900 gp, 90 pp, a necklace of lapis lazuli (25 gp), a pewter amulet engraved with arcane runes (25 gp), a pewter torc etched with elven script (25 gp), a scroll of calligraphy (25 gp), an agate cup set with peridot (25 gp), Spell Scroll (Chromatic Orb) (common, dmg 200), Potion of Healing (common, dmg 187)

Room #339
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #338, inhabited by Yuan-ti Anathema and 2 x Yuan-ti Pureblood

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #323, inhabited by 15 x Chitine

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #347

South Entry

Archway

→   Leads to room #355

Room Features

A mural of geometric patterns covers the ceiling, and someone has scrawled "Mind the gap" on the north wall

Monster

Aboleth (cr 10, mm 13) and 8 x Kuo-toa (cr 1/4, mm 199); medium, 6300 xp


Treasure: 800 cp, 20 ep; 6 pp; 12 ep; 12 sp; 8 ep; 13 cp; 10 sp; 9 sp; 17 cp

Room #340
South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #357

Room Features

Numerous pillars line the south and east walls, and a wooden ladder rests against the east wall

Room #341
West Entry #1

Archway

→   Leads to room #332

West Entry #2

Archway

→   Leads to room #360

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366

Room Features

A stone dais and throne sits in the south side of the room, and a rustling noise can be faintly heard near the north wall

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 2 x Mind Flayer (cr 7, mm 222); deadly, 7600 xp


Treasure: 800 cp, 7000 sp, 1800 gp, 110 pp, a brass torc etched with thorned vines (25 gp), a fine leather merchant's cap trimmed with lynx fur (25 gp), a lacquered wooden cup set with a single topaz (25 gp), a rosewood shield brooch set with a rosette of peridot (25 gp), Spell Scroll (Elemental Weapon) (uncommon, dmg 200), Potion of Growth (uncommon, dmg 187), Robe of Useful Items (10 other patches) (uncommon, dmg 195)

Room #342
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #316

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #349

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #361, inhabited by Drow Elite Warrior and 5 x Drow

Room Features

A tapestry of a legendary battle hangs from the east wall, and a pile of spoiled meat lies in the south-west corner of the room

Room #343
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334, inhabited by Froghemoth and 6 x Bullywug

South Entry

Archway

→   Leads to room #367

Trap

Symbol of Panic: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Teleporter Crystal: DC 15 to find, DC 20 to disable; affects each creature which touches the crystal, DC 13 save or be teleported to another location


600 cp, 3000 sp, 2200 gp, 120 pp, a copper bowl etched with draconic scales (25 gp), a fine leather merchant's cap adorned with a plume (25 gp), a leather vest trimmed with lynx fur (25 gp), a pewter medallion set with a single black pearl (25 gp), a stoneware salt cellar painted with mythical imagery (25 gp)

Room #344
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #364, inhabited by 15 x Derro

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #370, inhabited by 9 x Svirfneblin and 1 x Xorn

Hidden Treasure

Hidden (DC 20 to find) Trapped and Unlocked Iron Chest (60 hp)

Poisoned Arrow Trap: DC 15 to find, DC 15 to disable; +7 to hit against one target, 4d10 piercing/poison damage


1000 cp, 7000 sp, 2100 gp, 120 pp, a dragon horn comb engraved with noble imagery (250 gp), a gilded wooden shield brooch set with black opal and opal (250 gp), a lacquered wooden coffer engraved with floral vines (250 gp), a necklace of spinel (250 gp), a porcelain ewer painted with floral imagery (250 gp), a rosewood orb engraved with arcane runes (250 gp), Gloves of Missile Snaring (uncommon, dmg 172), Hat of Disguise (uncommon, dmg 173), Slippers of Spider Climbing (uncommon, dmg 200), Stone of Good Luck (uncommon, dmg 205)

Room #345
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #346

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364, inhabited by 15 x Derro

Empty 
Room #346
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #345

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364, inhabited by 15 x Derro

South Entry

Archway

→   Leads to room #371, inhabited by Mind Flayer Arcanist and 8 x Grimlock

Room Features

A tile labyrinth covers the floor, and a cold spot can be felt in the south side of the room

Room #347
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #339, inhabited by Aboleth and 8 x Kuo-toa

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #365

South Entry

Archway

→   Leads to room #374

Room Features

Several square holes are cut into the east and west walls, and someone has scrawled an evil symbol on the east wall

Room #348
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #324

South Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #365

Monster

Hobgoblin Warlord (cr 6, mm 187) and 5 x Hobgoblin (cr 1/2, mm 186); medium, 2800 xp


Treasure: 210 sp, 60 gp; 16 ep; 18 sp; 10 ep; 14 cp; 15 sp

Trap

Poisoned Arrow Trap: DC 10 to find, DC 15 to disable; +7 to hit against one target, 4d10 piercing/poison damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


600 cp, 3000 sp, 1600 gp, 100 pp, 6 x diamond (50 gp), jasper (50 gp), 3 x moonstone (50 gp)

Room #349
North Entry

Archway

→   Leads to room #325, inhabited by 2 x Orog and 1 x Ettin

West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #342

West Entry #2

Archway

→   Leads to room #361, inhabited by Drow Elite Warrior and 5 x Drow

Room Features

A narrow shaft descends from the room into a plundered tomb below, and spirals of red stones cover the floor

Room #350
South Entry

Archway

→   Leads to room #379, inhabited by 9 x Meazel and 1 x Adult Oblex

Room Features

A set of demonic war masks hangs on the west wall, and a putrid odor fills the east side of the room

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 15 save or take 4d10 poison damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


700 cp, 6000 sp, 1800 gp, 120 pp, a brass rod engraved with dwarven axeheads (25 gp), a brass torc set with onyx and sardonyx (25 gp), a cloth cloak trimmed with rabbit fur (25 gp), a fine steel chime inlaid with a filigree of electrum (25 gp), a pair of brocade gloves trimmed with fox fur (25 gp), +1 Weapon (mace) (uncommon, dmg 213)

Room #351
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #335, inhabited by Yuan-ti Nightmare Speaker and 8 x Yuan-ti Pureblood

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #369

Room Features

A rope ascends to a wooden platform in the west side of the room, and an iron chandelier hangs from the ceiling in the south-east corner of the room

Room #352
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #328, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #353, inhabited by Mind Flayer Arcanist and 1 x Intellect Devourer

Room Features

The room has a high domed ceiling, and a group of draconic faces have been carved into the north wall

Monster

15 x Goblin (cr 1/4, mm 166); easy, 750 xp


Treasure: 21 cp; 17 sp; 12 gp; 9 gp; 11 sp; 20 cp; 15 cp; 16 cp; 21 sp; 9 gp; 9 gp; 12 gp; 12 sp; 8 gp; 11 gp

Room #353
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #352, inhabited by 15 x Goblin

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #354

East Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #372, inhabited by 9 x Svirfneblin and 1 x Xorn

South Entry

Archway

→   Leads to room #382, inhabited by Duergar Stone Guard and 6 x Duergar

Room Features

Someone has scrawled "Sharpen thy sword and ready thy shield" in blood on the north wall, and chanting can be faintly heard near the east wall

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 1 x Intellect Devourer (cr 2, mm 191); easy, 4350 xp


Treasure: 150 sp, 70 gp; 13 cp

Room #354
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353, inhabited by Mind Flayer Arcanist and 1 x Intellect Devourer

East Entry

Locked Stone Door (DC 25 to open) (slides up)

→   Leads to room #355

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #372, inhabited by 9 x Svirfneblin and 1 x Xorn

South Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #373

Room Features

A mouldy odor fills the north-east corner of the room, and several pieces of trash are scattered throughout the room

Room #355
North Entry

Archway

→   Leads to room #339, inhabited by Aboleth and 8 x Kuo-toa

West Entry

Locked Stone Door (DC 25 to open) (slides up)

→   Leads to room #354

Room Features

Someone has scrawled "Bico stands here, slain by a basilisk" on the west wall, and a warped spear lies in the south-east corner of the room

Room #356
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #357

South Entry

Archway

→   Leads to room #384, inhabited by 13 x Xvart and 26 x Giant Rat

Empty 
Room #357
North Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #340

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #330, inhabited by Orc Hand of Yurtrus and 14 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #356

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #375

Empty 
Room #358
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #330, inhabited by Orc Hand of Yurtrus and 14 x Orc

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #359

South Entry

Archway

Room Features

A large kiln and coal bin sit in the north side of the room, and someone has scrawled "door, straight, straight, right, door" on the north wall

Room #359
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #331, inhabited by Death Kiss

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #358

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #360

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #376, inhabited by Mind Flayer Arcanist and 2 x Intellect Devourer

Room Features

A set of demonic war masks hangs on the west wall, and someone has scrawled "The green dragon is not a dragon" in blood on the north wall

Room #360
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #359

East Entry #1

Archway

→   Leads to room #341, inhabited by Mindwitness and 2 x Mind Flayer

East Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #366

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #385, inhabited by Tanarukk and 12 x Orc

Empty 
Room #361
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #342

East Entry

Archway

→   Leads to room #349

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #377, inhabited by Death Kiss

Monster

Drow Elite Warrior (cr 5, mm 128) and 5 x Drow (cr 1/4, mm 128); easy, 2050 xp


Treasure: 210 sp, 50 gp; 19 sp; 12 gp; 18 cp; 14 cp; 14 cp

Room #362
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379, inhabited by 9 x Meazel and 1 x Adult Oblex

Monster

Duergar Despot (cr 12, motm 107, mtf 188) and 2 x Duergar (cr 1, mm 122); hard, 8800 xp


Treasure: 500 gp, 40 pp; 13 ep; 16 sp

Room #363
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369

Hidden Treasure

Hidden (DC 25 to find) Trapped and Unlocked Iron Chest (60 hp)

Poisoned Arrow Trap: DC 15 to find, DC 10 to disable; +8 to hit against one target, 4d10 piercing/poison damage


900 cp, 10000 sp, 2400 gp, 110 pp, a bone puzzle box inlaid with a filigree of silver (25 gp), a copper ewer etched with arcane runes (25 gp), a leather saddle trimmed with fur (25 gp), a marble coffer engraved with draconic runes (25 gp), a rosewood shield brooch engraved with a labyrinth (25 gp), a silver salt cellar set with a rosette of spinel (25 gp), Spell Scroll (Acid Splash) (common, dmg 200), Driftglobe (uncommon, dmg 166)

Room #364
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #344

West Entry #2

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #370, inhabited by 9 x Svirfneblin and 1 x Xorn

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #346

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #371, inhabited by Mind Flayer Arcanist and 8 x Grimlock

Room Features

A stone dais sits in the west side of the room, and jagged steel blades project from cracks in the south and east walls

Monster

15 x Derro (cr 1/4, motm 91, mtf 158); easy, 750 xp


Treasure: 13 ep; 11 gp; 14 sp; 17 cp; 21 cp; 16 cp; 14 cp; 22 cp; 25 cp; 16 sp; 4 ep; 16 gp; 15 cp; 8 sp; 20 cp

Room #365
North Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #348, inhabited by Hobgoblin Warlord and 5 x Hobgoblin

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #347

Room Features

An iron chandelier hangs from the ceiling in the north-west corner of the room, and someone has scrawled "ten, eight" in draconic script on the west wall

Room #366
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #341, inhabited by Mindwitness and 2 x Mind Flayer

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #360

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #386

Empty 
Room #367
North Entry

Archway

→   Leads to room #343

West Entry

Locked Iron Door (DC 10 to open)

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #388

Room Features

A shallow pit lies in the west side of the room, and the ceiling is covered with scorch marks

Room #368
North Entry

Archway

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #369

Room Features

A magical pool in the west side of the room ages whomever drinks from it (but only once), and someone has scrawled "Ran out of rope" in blood on the north wall

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 14 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); medium, 1600 xp


Treasure: 11 cp; 2 pp; 12 sp; 8 gp; 14 cp; 18 sp; 15 sp; 16 cp; 27 cp; 15 cp; 19 sp; 20 sp; 7 sp; 20 sp; 18 sp

Room #369
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #351

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #368, inhabited by Firenewt Warlock of Imix and 14 x Firenewt Warrior

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #363

East Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #380, inhabited by Hobgoblin Devastator and 12 x Hobgoblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

The floor is covered in perfect hexagonal tiles, and a pile of broken glass lies in the east side of the room

Room #370
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #344

East Entry #1

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #364, inhabited by 15 x Derro

East Entry #2

Unlocked Iron Door (60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #397

Monster

9 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); medium, 2700 xp


Treasure: 22 cp; 8 sp; 12 sp; 14 ep; 2 pp; 15 ep; 16 cp; 10 sp; 14 sp; 90 gp, 6 pp

Room #371
North Entry

Archway

→   Leads to room #346

West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #364, inhabited by 15 x Derro

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399

Room Features

The floor is covered in perfect hexagonal tiles, and burning torches in iron sconces line the east wall

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 8 x Grimlock (cr 1/4, mm 175); hard, 4300 xp


Treasure: 1600 cp, 30 ep; 13 gp; 10 ep; 13 sp; 16 gp; 18 sp; 10 gp; 7 gp; 12 sp

Trap

Greater Acid Spray: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 18 save or take 4d10 acid damage for 1d4 rounds

Room #372
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #354

West Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #353, inhabited by Mind Flayer Arcanist and 1 x Intellect Devourer

West Entry #2

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390

Monster

9 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); medium, 2700 xp


Treasure: 16 cp; 17 cp; 15 cp; 22 cp; 18 cp; 9 sp; 8 gp; 12 sp; 22 cp; 100 gp

Room #373
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #354

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #374

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Part of the ceiling has collapsed into the room, and burning torches in iron sconces line the north and south walls

Trap

Barbed Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 11 save or take 2d10 damage and become restrained

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


500 cp, 9000 sp, 1600 gp, 100 pp, amber (100 gp), coral (100 gp), 2 x jet (100 gp), pearl (100 gp)

Room #374
North Entry

Archway

→   Leads to room #347

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #373

South Entry

Archway

→   Leads to room #391, inhabited by Darkling Elder and 13 x Darkling

Room Features

A set of demonic war masks hangs on the south wall, and a charred wooden shield lies in the north-west corner of the room

Room #375
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #357

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #376
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #359

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #401, inhabited by 5 x Drow and 5 x Giant Spider

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 2 x Intellect Devourer (cr 2, mm 191); hard, 4800 xp


Treasure: 70 gp, 12 pp; 15 cp; 18 sp

Room #377
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #361, inhabited by Drow Elite Warrior and 5 x Drow

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #395, inhabited by Orc Nurtured One of Yurtrus and 10 x Orc

Monster

Death Kiss (cr 10, motm 85, vgm 124); medium, 5900 xp


Treasure: 220 sp, 110 gp

Room #378
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #395, inhabited by Orc Nurtured One of Yurtrus and 10 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379, inhabited by 9 x Meazel and 1 x Adult Oblex

Room Features

A clanking sound can be heard in the center of the room, and a rusted chisel lies in the east side of the room

Monster

8 x Xvart (cr 1/8, motm 267, vgm 200) and 17 x Giant Rat (cr 1/8, mm 327); easy, 625 xp


Treasure: 4 pp; 19 sp; 8 ep; 16 cp; 14 sp; 13 sp; 20 cp; 16 sp; 14 ep; 17 sp; 6 ep; 5 ep; 12 sp; 10 sp; 10 gp; 17 cp; 18 cp; 6 gp; 17 cp; 15 sp; 13 gp; 12 sp; 11 ep; 17 cp; 15 sp

Room #379
North Entry #1

Archway

→   Leads to room #350

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #362, inhabited by Duergar Despot and 2 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #378, inhabited by 8 x Xvart and 17 x Giant Rat

South Entry

Archway

→   Leads to room #405, inhabited by Tanarukk and 14 x Orc

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "straight, left, left" on the south wall

Monster

9 x Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); hard, 3600 xp


Treasure: 800 cp, 5000 sp, 1400 gp, 140 pp, a brass censer set with moonstone (25 gp), a brass crown etched with draconic scales (25 gp), a lacquered wooden shield brooch engraved with floral vines (25 gp), a set of ivory dice with copper pips (25 gp), Bag of Holding (uncommon, dmg 153), Dust of Dryness (uncommon, dmg 166), Potion of Water Breathing (uncommon, dmg 188), Mariner's Armor (scale mail) (uncommon, dmg 181)

Room #380
West Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #369

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #408, inhabited by 2 x Duergar Soulblade and 4 x Duergar

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 12 x Hobgoblin (cr 1/2, mm 186); medium, 2300 xp


Treasure: 1100 cp, 7000 sp, 1900 gp, 70 pp, 7 x diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), citrine (50 gp), 2 x jasper (50 gp), onyx (50 gp), Alchemy Jug (uncommon, dmg 150), Dust of Sneezing and Choking (uncommon, dmg 166), Potion of Growth (uncommon, dmg 187)

Room #381
East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #382, inhabited by Duergar Stone Guard and 6 x Duergar

Room Features

A toppled statue lies in the south side of the room, and someone has scrawled "Watch out for elves" in goblin runes on the south wall

Room #382
North Entry

Archway

→   Leads to room #353, inhabited by Mind Flayer Arcanist and 1 x Intellect Devourer

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #381

East Entry

Unlocked Iron Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #400

Room Features

Part of the ceiling has collapsed into the room, and a clanking sound can be heard in the center of the room

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 6 x Duergar (cr 1, mm 122); easy, 1650 xp


Treasure: 22 cp; 8 gp; 5 gp; 15 cp; 12 cp; 14 cp; 14 gp

Room #383
South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #411, inhabited by Duergar Mind Master and 5 x Duergar

Room Features

A forge and anvil sit in the east side of the room, and someone has scrawled "The curse can't be broken" in goblin runes on the east wall

Monster

15 x Drow (cr 1/4, mm 128); easy, 750 xp


Treasure: 15 ep; 16 cp; 13 gp; 16 cp; 9 sp; 15 cp; 11 cp; 11 sp; 5 gp; 5 pp; 18 sp; 13 sp; 12 cp; 24 cp; 13 ep

Room #384
North Entry

Archway

→   Leads to room #356

South Entry #1

Archway

→   Leads to room #412

South Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #413

Monster

13 x Xvart (cr 1/8, motm 267, vgm 200) and 26 x Giant Rat (cr 1/8, mm 327); easy, 975 xp


Treasure: 14 cp; 11 gp; 8 gp; 3 pp; 13 sp; 17 cp; 12 gp; 21 cp; 10 ep; 15 cp; 14 cp; 1 pp; 12 gp; 14 ep; 18 sp; 11 cp; 10 sp; 21 cp; 20 cp; 9 gp; 11 cp; 18 cp; 9 gp; 18 cp; 16 cp; 10 sp; 13 sp; 3 ep; 21 cp; 11 gp; 13 gp; 21 cp; 6 gp; 15 cp; 15 gp; 11 sp; 3 pp; 7 ep; 9 sp

Room #385
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #360

South Entry #1

Archway

→   Leads to room #402

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #403, inhabited by 7 x Mimic

Room Features

Spirals of black stones cover the floor, and a carved stone statue stands in the south side of the room

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 12 x Orc (cr 1/2, mm 246); hard, 3000 xp


Treasure: 130 gp; 13 cp; 15 sp; 11 ep; 24 cp; 18 cp; 16 sp; 17 cp; 14 sp; 9 gp; 9 cp; 7 gp; 6 gp

Room #386
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #366

South Entry #1

Archway

→   Leads to room #403, inhabited by 7 x Mimic

South Entry #2

Archway

Empty 
Room #387
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #388

South Entry

Archway

→   Leads to room #414

Room Features

A stone stair ascends towards the east wall, and a charred blanket lies in the north side of the room

Room #388
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #367

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #387

East Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #406

Empty 
Room #389
South Entry #1

Archway

South Entry #2

Archway

→   Leads to room #407

Monster

2 x Roper (cr 5, mm 261); medium, 3600 xp


Treasure: 120 ep, 20 gp; 240 sp, 70 gp

Room #390
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372, inhabited by 9 x Svirfneblin and 1 x Xorn

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #400

East Entry #1

Locked Stone Door (DC 15 to open)

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #410

Empty 
Room #391
North Entry

Archway

→   Leads to room #374

East Entry

Archway

→   Leads to room #411, inhabited by Duergar Mind Master and 5 x Duergar

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 13 x Darkling (cr 1/2, motm 84, vgm 134); medium, 1750 xp


Treasure: 15 cp; 22 cp; 6 gp; 14 sp; 11 gp; 10 ep; 6 sp; 17 sp; 20 cp; 19 cp; 3 pp; 8 sp; 17 cp; 10 ep

Room #392
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #393, inhabited by Grick Alpha and 6 x Grick

South Entry

Archway

→   Leads to room #413

Room Features

A faded and torn tapestry hangs from the east wall, and howling can be faintly heard near the south wall

Room #393
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #392

East Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #394

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A well lies in the west side of the room, and the floor is covered with humanoid bones

Monster

Grick Alpha (cr 7, mm 173) and 6 x Grick (cr 2, mm 173); deadly, 5600 xp


Treasure: 500 cp, 8000 sp, 2000 gp, 100 pp, 5 x diamond (50 gp), bloodstone (50 gp), 2 x carnelian (50 gp), moonstone (50 gp), 3 x sardonyx (50 gp), zircon (50 gp), Oil of Sharpness (very rare, dmg 184)

Room #394
North Entry

Archway

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #393, inhabited by Grick Alpha and 6 x Grick

Empty 
Room #395
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #377, inhabited by Death Kiss

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #378, inhabited by 8 x Xvart and 17 x Giant Rat

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #422, inhabited by 3 x Duergar Screamer and 5 x Duergar

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 10 x Orc (cr 1/2, mm 246); easy, 1100 xp


Treasure: 14 cp; 18 sp; 12 sp; 15 sp; 14 cp; 12 gp; 15 sp; 11 gp; 23 cp; 11 gp; 10 sp

Room #396
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #408, inhabited by 2 x Duergar Soulblade and 4 x Duergar

Monster

Draegloth (cr 7, motm 98, vgm 141) and 2 x Drow (cr 1/4, mm 128); easy, 3000 xp


Treasure: 240 gp; 20 cp; 16 ep

Room #397
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #370, inhabited by 9 x Svirfneblin and 1 x Xorn

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #398

South Entry #1

Archway

→   Leads to room #426, inhabited by Yuan-ti Pit Master and 5 x Yuan-ti Pureblood

South Entry #2

Archway

→   Leads to room #427, inhabited by Tanarukk and 3 x Orc

Empty 
Room #398
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #397

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #399

East Entry #2

Archway

→   Leads to room #415

Room Features

The scent of ozone fills the room, and a sundered helm lies in the south-west corner of the room

Hidden Treasure

Hidden (DC 20 to find) Trapped and Unlocked Iron Chest (60 hp)

Poisoned Arrow Trap: DC 15 to find, DC 15 to disable; +3 to hit against one target, 2d10 piercing/poison damage


300 cp, 5000 sp, 2400 gp, 100 pp, a bone scepter inlaid with ornate copper scrollwork (25 gp), a brass orb set with zircon (25 gp), a fine steel shield brooch set with a single topaz (25 gp), a pair of brocade gloves threaded with copper (25 gp)

Room #399
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #371, inhabited by Mind Flayer Arcanist and 8 x Grimlock

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #398

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #409, inhabited by 11 x Meazel

Room Features

A tile mosaic of vile acts covers the floor, and a shattered hammer lies in the north side of the room

Room #400
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #382, inhabited by Duergar Stone Guard and 6 x Duergar

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #409, inhabited by 11 x Meazel

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #390

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #416, inhabited by 2 x Chitine and 4 x Cave Fisher

Room Features

A stone stair ascends towards the east wall, and the floor is covered with fungus

Room #401
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #376, inhabited by Mind Flayer Arcanist and 2 x Intellect Devourer

West Entry

Archway

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #402

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #429

Room Features

Several alcoves are cut into the north and west walls, and a tapestry of geometric patterns hangs from the west wall

Monster

5 x Drow (cr 1/4, mm 128) and 5 x Giant Spider (cr 1, mm 328); easy, 1250 xp


Treasure: 15 cp; 15 gp; 20 cp; 7 sp; 16 sp; 4 pp; 19 sp; 11 gp; 8 sp; 14 cp

Room #402
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #376, inhabited by Mind Flayer Arcanist and 2 x Intellect Devourer

North Entry #2

Archway

→   Leads to room #385, inhabited by Tanarukk and 12 x Orc

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #401, inhabited by 5 x Drow and 5 x Giant Spider

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403, inhabited by 7 x Mimic

Empty 
Room #403
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #385, inhabited by Tanarukk and 12 x Orc

North Entry #2

Archway

→   Leads to room #386

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #421, inhabited by Dao and 1 x Earth Elemental

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

Room Features

Someone has scrawled "Baldwy stands here, slain by a basilisk" on the north wall, and several pieces of blood-soaked clothing are scattered throughout the room

Monster

7 x Mimic (cr 2, mm 220); hard, 3150 xp


Treasure: 17 sp; 15 sp; 10 gp; 20 sp; 11 ep; 5 gp; 18 cp

Room #404
East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #405, inhabited by Tanarukk and 14 x Orc

South Entry

Archway

→   Leads to room #422, inhabited by 3 x Duergar Screamer and 5 x Duergar

Monster

Fomorian (cr 8, mm 136) and 1 x Troll (cr 5, mm 291); hard, 5700 xp


Treasure: 900 cp, 50 ep; 120 gp, 15 pp

Room #405
North Entry

Archway

→   Leads to room #379, inhabited by 9 x Meazel and 1 x Adult Oblex

West Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #404, inhabited by Fomorian and 1 x Troll

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #422, inhabited by 3 x Duergar Screamer and 5 x Duergar

Room Features

A faded and torn tapestry hangs from the west wall, and someone has scrawled "Death comes on silent wings" in draconic script on the west wall

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 14 x Orc (cr 1/2, mm 246); deadly, 3200 xp


Treasure: 800 cp, 9000 sp, 2300 gp, 70 pp, 3 x diamond (50 gp), 2 x bloodstone (50 gp), 3 x carnelian (50 gp), chrysoprase (50 gp), moonstone (50 gp), 2 x onyx (50 gp), sardonyx (50 gp), Figurine of Wondrous Power (silver raven) (uncommon, dmg 169), Javelin of Lightning (uncommon, dmg 178), Trident of Fish Command (uncommon, dmg 209)

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


700 cp, 6000 sp, 2100 gp, 60 pp, a cloth tabard trimmed with fox fur (25 gp), a leather armor trimmed with rabbit fur (25 gp), a leather scabbard trimmed with rabbit fur (25 gp), a marble brazier engraved with draconic runes (25 gp), a wooden orb inlaid with a meandros of copper (25 gp), Spell Scroll (Identify) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #406
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #388

East Entry

Archway

Empty 
Room #407
North Entry

Archway

→   Leads to room #389, inhabited by 2 x Roper

West Entry

Locked Stone Door (DC 15 to open)

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #408, inhabited by 2 x Duergar Soulblade and 4 x Duergar

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #423, inhabited by Vampiric Mist and 11 x Ghoul

Empty 
Room #408
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #380, inhabited by Hobgoblin Devastator and 12 x Hobgoblin

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #407

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #396, inhabited by Draegloth and 2 x Drow

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #425, inhabited by Aboleth and 1 x Kuo-toa

Monster

2 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 4 x Duergar (cr 1, mm 122); easy, 1200 xp


Treasure: 15 sp; 18 cp; 8 ep; 7 ep; 13 sp; 12 sp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


600 cp, 6000 sp, 2400 gp, 70 pp, a brocade mantle threaded with gold (250 gp), a gilded wooden comb set with black opal and star sapphire (250 gp), a necklace of pearl (250 gp), a rosewood plate inlaid with a meandros of gold (250 gp), a silk tapestry embroidered with silver (250 gp), an ivory orb engraved with a labyrinth (250 gp), Folding Boat (rare, dmg 170), Potion of Fire Giant Strength (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #409
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #399

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #415

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #400

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #428

Monster

11 x Meazel (cr 1, motm 177, mtf 214); medium, 2200 xp


Treasure: 16 cp; 21 sp; 11 gp; 13 cp; 25 cp; 8 gp; 15 sp; 6 gp; 11 gp; 13 ep; 14 cp

Room #410
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #390

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #417, inhabited by 8 x Orc and 1 x Ogre

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418

Room Features

A narrow ledge runs along the north and east walls, and someone has scrawled "Look to the left" on the west wall

Room #411
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #383, inhabited by 15 x Drow

West Entry

Archway

→   Leads to room #391, inhabited by Darkling Elder and 13 x Darkling

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #412

Room Features

Spirals of white stones cover the floor, and a circle of tall stones stands in the north-east corner of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 5 x Duergar (cr 1, mm 122); easy, 1450 xp


Treasure: 13 sp; 25 cp; 11 sp; 10 ep; 16 sp; 13 sp

Room #412
North Entry

Archway

→   Leads to room #384, inhabited by 13 x Xvart and 26 x Giant Rat

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #411, inhabited by Duergar Mind Master and 5 x Duergar

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #413

Empty 
Room #413
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #384, inhabited by 13 x Xvart and 26 x Giant Rat

North Entry #2

Archway

→   Leads to room #392

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #412

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A circle of tall stones stands in the west side of the room, and someone has scrawled "This is not a secret door" on the south wall

Room #414
North Entry

Archway

→   Leads to room #387

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #433, inhabited by Kruthik Hive Lord and 6 x Adult Kruthik

Room Features

A balcony hangs from the east wall, and a group of monstrous faces have been carved into the west wall

Room #415
West Entry

Archway

→   Leads to room #398

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #409, inhabited by 11 x Meazel

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #435

Empty 
Room #416
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #400

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #417, inhabited by 8 x Orc and 1 x Ogre

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #436, inhabited by Drow House Captain and 6 x Drow

Monster

2 x Chitine (cr 1/2, motm 75, vgm 131) and 4 x Cave Fisher (cr 3, motm 73, vgm 130); medium, 3000 xp


Treasure: 8 gp; 22 cp; 8 gp; 9 gp; 12 gp; 12 ep

Room #417
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #416, inhabited by 2 x Chitine and 4 x Cave Fisher

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410

Room Features

Several iron cages are scattered throughout the room, and a creaking sound can be heard in the south side of the room

Monster

8 x Orc (cr 1/2, mm 246) and 1 x Ogre (cr 2, mm 237); easy, 1250 xp


Treasure: 12 gp; 20 cp; 12 cp; 9 sp; 17 sp; 11 gp; 23 cp; 13 sp; 5 pp

Room #418
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #437

South Entry

Locked Stone Door (DC 25 to open)

Room Features

A magical statue in the west side of the room speaks riddles and cryptic prophecies, and several headless statues are scattered throughout the room

Trap

Large Electrified Floortile: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. square area, DC 20 save or take 10d10 lightning damage

Room #419
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #420, inhabited by Quaggoth Thonot and 2 x Quaggoth

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #446

Room Features

A balcony hangs from the east wall, and sporadic knocking can be faintly heard near the south wall

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 14 x Orc (cr 1/2, mm 246); medium, 1850 xp


Treasure: 7 gp; 10 gp; 16 sp; 14 sp; 8 gp; 20 cp; 16 cp; 10 gp; 11 gp; 12 gp; 23 cp; 14 cp; 10 gp; 13 gp; 14 gp

Room #420
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #419, inhabited by Orc Eye of Gruumsh and 14 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #429

South Entry

Archway

→   Leads to room #447

Room Features

The ceiling is covered with cobwebs, and a shattered hammer lies in the east side of the room

Monster

Quaggoth Thonot (cr 3, mm 256) and 2 x Quaggoth (cr 2, mm 256); easy, 1600 xp


Treasure: 22 cp; 11 gp; 11 ep

Room #421
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #403, inhabited by 7 x Mimic

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #439

Room Features

A stream of water flows along a channel in the floor, and someone has scrawled "The gemstone is cursed" on the west wall

Monster

Dao (cr 11, mm 143) and 1 x Earth Elemental (cr 5, mm 124); hard, 9000 xp


Treasure: 400 gp, 10 pp; 200 sp, 90 gp

Room #422
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395, inhabited by Orc Nurtured One of Yurtrus and 10 x Orc

North Entry #2

Archway

→   Leads to room #404, inhabited by Fomorian and 1 x Troll

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #405, inhabited by Tanarukk and 14 x Orc

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #432

Room Features

Several alcoves are cut into the east and west walls, and various torture devices are scattered throughout the room

Monster

3 x Duergar Screamer (cr 3, motm 112, mtf 190) and 5 x Duergar (cr 1, mm 122); hard, 3100 xp


Treasure: 1000 cp, 2000 sp, 2300 gp, 90 pp, black onyx (150 gp), diamond (100 gp), 5 x pearl (100 gp), 2 x amber (100 gp), 2 x chrysoberyl (100 gp), coral (100 gp), jade (100 gp), 2 x spinel (100 gp), +1 Shield (uncommon, dmg 200), Boots of Elvenkind (uncommon, dmg 155), Necklace of Adaptation (uncommon, dmg 182), Sword of Vengeance (longsword) (uncommon, dmg 206)

Room #423
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #407

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #441, inhabited by Yuan-ti Pit Master and 4 x Yuan-ti Pureblood

Room Features

A magical statue in the north-east corner of the room answers questions with insults, and the floor is covered in square tiles, alternating white and black

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 11 x Ghoul (cr 1, mm 148); hard, 2900 xp


Treasure: 10 gp; 21 sp; 19 cp; 8 gp; 5 sp; 12 gp; 6 gp; 17 cp; 18 cp; 14 cp; 12 gp; 9 sp

Room #424
East Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #425, inhabited by Aboleth and 1 x Kuo-toa

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Teleporter Crystal: DC 15 to find, DC 20 to disable; affects each creature which touches the crystal, DC 13 save or be teleported to another location


1100 cp, 3000 sp, 2300 gp, 100 pp, a deck of ivory tarot cards inlaid with platinum (250 gp), a fine steel bracer engraved with dwarven axeheads (250 gp), a jet salt cellar inlaid with a filigree of platinum (250 gp), a lacquered wooden shield brooch set with a single flawless black sapphire (250 gp), a pair of fine leather boots trimmed with squirrel fur (250 gp), an electrum shield brooch inlaid with ornate orichalcum scrollwork (250 gp), an ivory puzzle box inlaid with a meandros of gold (250 gp)

Room #425
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #408, inhabited by 2 x Duergar Soulblade and 4 x Duergar

West Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #424

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #426, inhabited by Yuan-ti Pit Master and 5 x Yuan-ti Pureblood

Room Features

A stack of rotting wooden crates stands against the east wall, and several iron blobs are scattered throughout the room

Monster

Aboleth (cr 10, mm 13) and 1 x Kuo-toa (cr 1/4, mm 199); medium, 5950 xp


Treasure: 1200 cp, 20 ep; 19 cp

Room #426
North Entry

Archway

→   Leads to room #397

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #425, inhabited by Aboleth and 1 x Kuo-toa

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #442

Room Features

A narrow shaft descends from the room into a natural cavern below, and a pile of rotting wood lies in the north side of the room

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 5 x Yuan-ti Pureblood (cr 1, mm 310); medium, 2800 xp


Treasure: 1800 cp, 60 ep; 6 sp; 13 sp; 11 cp; 2 pp; 14 gp

Room #427
North Entry

Archway

→   Leads to room #397

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #434, inhabited by 6 x Meazel and 1 x Adult Oblex

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #443, inhabited by 7 x Meazel

Room Features

A tile mosaic of vile acts covers the floor, and a toppled statue lies in the south-east corner of the room

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 3 x Orc (cr 1/2, mm 246); easy, 2100 xp


Treasure: 140 gp; 20 sp; 16 sp; 13 cp

Room #428
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409, inhabited by 11 x Meazel

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436, inhabited by Drow House Captain and 6 x Drow

Room Features

A forge and anvil sit in the west side of the room, and the floor is covered with stone rubble

Room #429
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #401, inhabited by 5 x Drow and 5 x Giant Spider

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #420, inhabited by Quaggoth Thonot and 2 x Quaggoth

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #430, inhabited by 15 x Kobold Inventor

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #447

Room Features

Someone has scrawled "right, right" in dwarvish runes on the north wall, and a crushed helm lies in the north-west corner of the room

Room #430
West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #429

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #431

South Entry

Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)

→   Leads to room #448, inhabited by Grick Alpha and 6 x Grick

Monster

15 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 750 xp


Treasure: 19 cp; 14 gp; 20 cp; 6 ep; 19 cp; 10 gp; 16 sp; 21 cp; 19 sp; 18 cp; 21 cp; 20 cp; 8 gp; 16 sp; 10 ep

Room #431
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403, inhabited by 7 x Mimic

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #430, inhabited by 15 x Kobold Inventor

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #439

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #454

South Entry #2

Locked Stone Door (DC 20 to open)

South Entry #3

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #432
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #422, inhabited by 3 x Duergar Screamer and 5 x Duergar

West Entry #2

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #449

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #440, inhabited by 12 x Firenewt Warrior

Room Features

A magical statue in the north-east corner of the room answers questions with insults, and a pile of rotten fruit lies in the north-east corner of the room

Room #433
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #414

West Entry #2

Archway

→   Leads to room #440, inhabited by 12 x Firenewt Warrior

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 6 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 4500 xp


Treasure: 120 gp; 19 sp; 15 cp; 4 pp; 20 cp; 10 sp; 15 gp

Room #434
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #427, inhabited by Tanarukk and 3 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #451

Monster

6 x Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); medium, 3000 xp


Treasure: 2 pp; 14 ep; 10 ep; 11 gp; 9 gp; 9 sp; 250 sp, 70 gp

Room #435
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #415

South Entry #1

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #451

South Entry #2

Archway

→   Leads to room #452

Room Features

A stack of rotting wooden crates stands against the south wall, and a thumping sound can be faintly heard near the east wall

Room #436
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #416, inhabited by 2 x Chitine and 4 x Cave Fisher

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #428

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #444

Room Features

A toppled statue lies in the north-east corner of the room, and ghostly wailing can be faintly heard near the east wall

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 6 x Drow (cr 1/4, mm 128); medium, 5300 xp


Treasure: 900 cp, 8000 sp, 2200 gp, 130 pp, 2 x diamond (50 gp), carnelian (50 gp), 2 x chrysoprase (50 gp), jasper (50 gp), 2 x moonstone (50 gp), quartz (50 gp), sardonyx (50 gp), zircon (50 gp)

Room #437
North Entry

Locked Stone Door (DC 10 to open)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418

East Entry

Archway

→   Leads to room #438

Room Features

A narrow shaft falls into the room from above, and the floor is covered in square tiles, alternating white and black

Room #438
North Entry

Unlocked Stone Door (60 hp)

West Entry

Archway

→   Leads to room #437

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #446

Room Features

A tapestry of arcane patterns hangs from the west wall, and several pieces of rotten rope are scattered throughout the room

Room #439
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #421, inhabited by Dao and 1 x Earth Elemental

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #431

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464

Room Features

Several square holes are cut into the east and west walls, and a toppled statue lies in the north side of the room

Room #440
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #432

East Entry

Archway

→   Leads to room #433, inhabited by Kruthik Hive Lord and 6 x Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #455, inhabited by 15 x Derro and 1 x Oblex Spawn

Room Features

Someone has scrawled "Sharpen thy sword and ready thy shield" on the north wall, and numerous monstrous skulls lie within niches in the west wall

Monster

12 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1200 xp


Treasure: 13 sp; 11 ep; 23 cp; 16 sp; 21 cp; 12 sp; 6 gp; 12 gp; 11 sp; 8 gp; 16 cp; 19 cp

Room #441
West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #423, inhabited by Vampiric Mist and 11 x Ghoul

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #458

East Entry

Archway

→   Leads to room #450

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 4 x Yuan-ti Pureblood (cr 1, mm 310); medium, 2600 xp


Treasure: 1700 cp, 30 ep; 16 sp; 18 gp; 9 ep; 10 ep

Room #442
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #426, inhabited by Yuan-ti Pit Master and 5 x Yuan-ti Pureblood

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467

South Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #468

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


500 cp, 10000 sp, 1800 gp, 60 pp, 2 x diamond (50 gp), bloodstone (50 gp), 2 x jasper (50 gp), moonstone (50 gp), onyx (50 gp), 2 x zircon (50 gp)

Room #443
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #427, inhabited by Tanarukk and 3 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #469, inhabited by Ulitharid and 1 x Mind Flayer

Room Features

Someone has scrawled "Sharpen thy blade and ready thy shield" on the west wall, and a briny odor fills the north-west corner of the room

Monster

7 x Meazel (cr 1, motm 177, mtf 214); easy, 1400 xp


Treasure: 6 pp; 14 cp; 10 sp; 17 ep; 18 cp; 16 cp; 9 gp

Room #444
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #436, inhabited by Drow House Captain and 6 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459

Room Features

A magical pool in the south-west corner of the room disintegrates any mundane metal object submerged within it, and the floor is covered in square tiles, alternating white and black

Trap

Rune of Dread: DC 10 to find, DC 10 to disable; affects all targets within 10 ft., DC 11 save or become frightened for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


900 cp, 7000 sp, 2100 gp, 110 pp, black onyx (150 gp), 6 x pearl (100 gp), 2 x chrysoberyl (100 gp), 2 x coral (100 gp), jade (100 gp), jet (100 gp), Spell Scroll (Minor Illusion) (common, dmg 200), Spell Scroll (Searing Smite) (common, dmg 200), Potion of Greater Healing (uncommon, dmg 187)

Room #445
North Entry

Locked Stone Door (DC 10 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #460

Room Features

The floor is covered with fungus, and a pile of rotten apples lies in the west side of the room

Monster

3 x Derro Savant (cr 3, motm 92, mtf 159) and 7 x Derro (cr 1/4, motm 91, mtf 158); medium, 2450 xp


Treasure: 14 cp; 14 sp; 11 gp; 16 sp; 11 ep; 15 ep; 7 ep; 3 pp; 16 sp; 13 ep

Room #446
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #419, inhabited by Orc Eye of Gruumsh and 14 x Orc

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #438

South Entry

Archway

→   Leads to room #473, inhabited by 2 x Drow Priestess of Lolth and 2 x Giant Spider

Empty 
Room #447
North Entry #1

Archway

→   Leads to room #420, inhabited by Quaggoth Thonot and 2 x Quaggoth

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #429

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #448, inhabited by Grick Alpha and 6 x Grick

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A simple fireplace sits against the south wall, and a pile of iron spikes lies in the center of the room

Room #448
North Entry

Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)

→   Leads to room #430, inhabited by 15 x Kobold Inventor

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #447

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #454

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #475, inhabited by Yuan-ti Nightmare Speaker and 5 x Yuan-ti Pureblood

Room Features

A narrow pit covered by iron bars lies in the north-east corner of the room, and a pile of rotten leather lies in the north-west corner of the room

Monster

Grick Alpha (cr 7, mm 173) and 6 x Grick (cr 2, mm 173); deadly, 5600 xp


Treasure: 1600 cp, 60 ep; 16 sp; 19 sp; 6 pp; 20 cp; 19 sp; 16 cp

Room #449
East Entry

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #432

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #464

South Entry #2

Locked Stone Door (DC 10 to open)

Room Features

A rope ascends to a balcony hanging from the north wall, and a tapestry of legendary monsters hangs from the south wall

Room #450
West Entry

Archway

→   Leads to room #441, inhabited by Yuan-ti Pit Master and 4 x Yuan-ti Pureblood

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #467

Room Features

The south and west walls have been engraved with geometric patterns, and a toppled statue lies in the north-east corner of the room

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1100 cp, 5000 sp, 1900 gp, 90 pp, a fine porcelain tile gilded and painted with mythical imagery (250 gp), a porcelain salt cellar gilded and painted with mythical imagery (250 gp), a stoneware vase adorned with silver and a unicorn in relief (250 gp), an electrum pendant engraved with noble imagery (250 gp), an electrum salt cellar inlaid with orichalcum (250 gp)

Room #451
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #434, inhabited by 6 x Meazel and 1 x Adult Oblex

North Entry #2

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #435

East Entry

Archway

→   Leads to room #452

Room Features

Someone has scrawled "straight, straight, right, straight, right" in dwarvish runes on the east wall, and a metallic odor fills the south side of the room

Room #452
North Entry

Archway

→   Leads to room #435

West Entry

Archway

→   Leads to room #451

East Entry

Archway

South Entry

Archway

→   Leads to room #481, inhabited by 3 x Troll

Trap

Shrine of Chaos: DC 15 to find, DC 15 to disable; affects lawful creatures which touch the shrine, DC 13 save or take 4d10 damage and become confused for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


800 cp, 9000 sp, 2300 gp, 100 pp, a bloodstone salt cellar inlaid with a meandros of electrum (25 gp), a cloth coat trimmed with fur (25 gp), a lacquered wooden shield brooch engraved with floral vines (25 gp), a leather scabbard trimmed with rabbit fur (25 gp), a pewter bracer inlaid with copper (25 gp), a rosewood medallion set with black pearl (25 gp), Potion of Animal Friendship (uncommon, dmg 187)

Room #453
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #471, inhabited by Duergar Despot and 2 x Duergar

Room Features

A tapestry of ancient mythology hangs from the south wall, and several candles are scattered throughout the room

Room #454
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #448, inhabited by Grick Alpha and 6 x Grick

East Entry

Archway

→   Leads to room #463, inhabited by Ogre Battering Ram and 2 x Ogre

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #476, inhabited by Duergar Mind Master and 11 x Duergar

Empty 
Room #455
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #440, inhabited by 12 x Firenewt Warrior

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456, inhabited by 6 x Meazel and 1 x Adult Oblex

South Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #477, inhabited by Drow Shadowblade and 2 x Drow

South Entry #2

Archway

→   Leads to room #478, inhabited by Dao

Room Features

A mural of a god of darkness covers the ceiling, and someone has scrawled a basic map of the dungeon on the west wall

Monster

15 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); easy, 800 xp


Treasure: 9 ep; 6 ep; 22 cp; 5 pp; 16 cp; 19 cp; 5 pp; 17 cp; 9 ep; 11 gp; 17 sp; 15 cp; 5 pp; 20 sp; 7 gp; 6 pp

Room #456
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #455, inhabited by 15 x Derro and 1 x Oblex Spawn

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #457

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #479, inhabited by Rot Troll and 1 x Troll

Room Features

A narrow shaft descends from the room into a midden chamber below, and an altar of evil sits in the north side of the room

Monster

6 x Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); medium, 3000 xp


Treasure: 9 gp; 8 gp; 14 sp; 15 cp; 4 gp; 16 cp; 210 sp, 20 gp

Hidden Treasure

Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Fire Spray: DC 20 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 13 save or take 4d10 fire damage


900 cp, 6000 sp, 1800 gp, 120 pp, 3 x diamond (50 gp), 2 x carnelian (50 gp), chalcedony (50 gp), citrine (50 gp), 2 x moonstone (50 gp), 3 x quartz (50 gp), 2 x star rose quartz (50 gp), zircon (50 gp), Slippers of Spider Climbing (uncommon, dmg 200), Sword of Vengeance (longsword) (uncommon, dmg 206)

Room #457
North Entry

Archway

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #456, inhabited by 6 x Meazel and 1 x Adult Oblex

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #480

Empty 
Room #458
East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #441, inhabited by Yuan-ti Pit Master and 4 x Yuan-ti Pureblood

East Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #465

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Numerous pillars line the east and west walls, and several pieces of rotten rope are scattered throughout the room

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


500 cp, 9000 sp, 2000 gp, 110 pp, a brass torc inlaid with silver (25 gp), a brocade choker trimmed with lynx fur (25 gp), a leather scabbard tooled with draconic scales (25 gp), a marble rod engraved with dwarven axeheads (25 gp), a necklace of hematite (25 gp), a set of ivory dice with copper pips (25 gp), an earthenware bowl painted with garden imagery (25 gp), Circlet of Blasting (uncommon, dmg 158), Javelin of Lightning (uncommon, dmg 178), Trident of Fish Command (uncommon, dmg 209), +1 Weapon (sling) (uncommon, dmg 213)

Room #459
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #460

Empty 
Room #460
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #445, inhabited by 3 x Derro Savant and 7 x Derro

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #461

South Entry

Unlocked Iron Door (60 hp)

Room Features

Someone has scrawled "Don't sleep" in orcish runes on the east wall, and a pile of trash lies in the north-west corner of the room

Room #461
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #460

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #462, inhabited by 8 x Orc and 1 x Manticore

Room Features

A magical mirror on the north wall answers questions with insults, and a shallow pit lies in the east side of the room

Room #462
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #461

East Entry

Archway

→   Leads to room #471, inhabited by Duergar Despot and 2 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A magical mirror on the north wall speaks riddles and cryptic prophecies, and a well lies in the north-east corner of the room

Monster

8 x Orc (cr 1/2, mm 246) and 1 x Manticore (cr 3, mm 213); easy, 1500 xp


Treasure: 17 cp; 22 cp; 16 sp; 20 cp; 12 sp; 12 sp; 18 sp; 13 gp; 16 cp

Room #463
West Entry

Archway

→   Leads to room #454

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #483, inhabited by 3 x Orc Red Fang of Shargaas

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 2 x Ogre (cr 2, mm 237); easy, 2000 xp


Treasure: 15 gp; 22 cp; 15 gp

Room #464
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #449

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #483, inhabited by 3 x Orc Red Fang of Shargaas

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


800 cp, 5000 sp, 2700 gp, 100 pp, a bone medallion set with blue spinel and topaz (25 gp), a brass orb inlaid with copper (25 gp), a fine leather merchant's cap sewn with silver (25 gp), a leather vest sewn with silver (25 gp), a malachite chalice engraved with dwarven axeheads (25 gp), a marble rod engraved with dwarven runes (25 gp), Spell Scroll (Enhance Ability) (uncommon, dmg 200), Potion of Healing (common, dmg 187)

Room #465
West Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #458

West Entry #2

Unlocked Stone Door (60 hp)

East Entry

Archway

Empty 
Room #466
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467

South Entry

Locked Stone Door (DC 10 to open)

Empty 
Room #467
North Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #450

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #442

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #466

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #468

Empty 
Room #468
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #442

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #469, inhabited by Ulitharid and 1 x Mind Flayer

Empty 
Room #469
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #443, inhabited by 7 x Meazel

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #468

South Entry

Archway

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 1 x Mind Flayer (cr 7, mm 222); deadly, 7900 xp


Treasure: 400 cp, 5000 sp, 1600 gp, 120 pp, black onyx (150 gp), 2 x diamond (100 gp), 3 x pearl (100 gp), amber (100 gp)

Room #470
East Entry

Archway

→   Leads to room #481, inhabited by 3 x Troll

Room Features

A stone dais and throne sits in the west side of the room, and a pile of broken glass lies in the north side of the room

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 14 x Orc (cr 1/2, mm 246); medium, 1850 xp


Treasure: 11 sp; 16 cp; 18 cp; 11 sp; 13 sp; 16 gp; 6 ep; 24 cp; 15 sp; 14 sp; 9 ep; 17 cp; 16 cp; 15 cp; 12 ep

Room #471
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #453

West Entry

Archway

→   Leads to room #462, inhabited by 8 x Orc and 1 x Manticore

Room Features

A sloped pit lined with iron spikes lies in the south side of the room, and someone has scrawled "Abandon all hope" in draconic script on the east wall

Monster

Duergar Despot (cr 12, motm 107, mtf 188) and 2 x Duergar (cr 1, mm 122); hard, 8800 xp


Treasure: 1100 sp, 400 gp; 14 gp; 11 gp

Room #472
North Entry

Unlocked Stone Door (60 hp)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #473, inhabited by 2 x Drow Priestess of Lolth and 2 x Giant Spider

East Entry #2

Archway

Room Features

A tile labyrinth covers the floor, and someone has scrawled "Rava Gallidotr fell here, its spear sundered" in dwarvish runes on the west wall

Room #473
North Entry

Archway

→   Leads to room #446

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #472

Room Features

Lit candles are scattered across the floor, and a jingling sound can be heard in the south-west corner of the room

Monster

2 x Drow Priestess of Lolth (cr 8, mm 129) and 2 x Giant Spider (cr 1, mm 328); deadly, 8200 xp


Treasure: 180 gp; 120 gp; 13 ep; 9 gp

Room #474
North Entry

Archway

West Entry

Locked Iron Door (DC 10 to open) (slides to one side)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #475, inhabited by Yuan-ti Nightmare Speaker and 5 x Yuan-ti Pureblood

Room Features

A narrow shaft descends from the room into the next dungeon level down, and a rusted chain lies in the north-west corner of the room

Room #475
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #448, inhabited by Grick Alpha and 6 x Grick

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #474

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A magical pool in the south side of the room petrifies whomever drinks from it, and someone has scrawled "It is awake" on the north wall

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 5 x Yuan-ti Pureblood (cr 1, mm 310); easy, 2100 xp


Treasure: 12 cp; 10 gp; 11 cp; 15 cp; 15 ep; 21 cp

Room #476
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #454

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #483, inhabited by 3 x Orc Red Fang of Shargaas

South Entry

Locked Stone Door (DC 10 to open)

Room Features

Lit candles are scattered across the floor, and someone has scrawled "Don't sleep" on the west wall

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 11 x Duergar (cr 1, mm 122); hard, 2650 xp


Treasure: 600 cp, 6000 sp, 1500 gp, 80 pp, a leather vest trimmed with fox fur (25 gp), a marble rod engraved with dwarven runes (25 gp), a portrait (of a female half-orc) in a wooden frame engraved with arcane runes (25 gp), a stoneware ewer painted with floral imagery (25 gp), a stoneware tankard embossed with arcane runes (25 gp), Brooch of Shielding (uncommon, dmg 156), Deck of Illusions (29 cards) (uncommon, dmg 161), Gloves of Missile Snaring (uncommon, dmg 172), Wand of Web (uncommon, dmg 212)

Room #477
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #455, inhabited by 15 x Derro and 1 x Oblex Spawn

East Entry

Archway

→   Leads to room #478, inhabited by Dao

Room Features

A set of demonic war masks hangs on the west wall, and a pile of empty bottles lies in the north side of the room

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 2 x Drow (cr 1/4, mm 128); medium, 7300 xp


Treasure: 1300 sp, 500 gp; 14 sp; 13 sp

Room #478
North Entry

Archway

→   Leads to room #455, inhabited by 15 x Derro and 1 x Oblex Spawn

West Entry

Archway

→   Leads to room #477, inhabited by Drow Shadowblade and 2 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #479, inhabited by Rot Troll and 1 x Troll

Room Features

Someone has scrawled "Eiril Siwillson has no beard" in dwarvish runes on the west wall, and a rusted axe lies in the north-west corner of the room

Monster

Dao (cr 11, mm 143); medium, 7200 xp


Treasure: 1000 gp, 30 pp

Room #479
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #456, inhabited by 6 x Meazel and 1 x Adult Oblex

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #478, inhabited by Dao

East Entry #1

Archway

→   Leads to room #480

East Entry #2

Unlocked Iron Door (60 hp)

Room Features

The north and east walls have been engraved with incoherent labyrinths, and a fountain of water sits against the south wall

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard, 6800 xp


Treasure: 1300 cp, 60 ep; 900 cp, 10 ep

Room #480
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #457

West Entry

Archway

→   Leads to room #479, inhabited by Rot Troll and 1 x Troll

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Unlocked Stone Door (60 hp)

Room Features

A narrow ledge runs along the north and east walls, and someone has scrawled a strange symbol on the south wall

Room #481
North Entry

Archway

→   Leads to room #452

West Entry #1

Archway

→   Leads to room #470, inhabited by Orc Eye of Gruumsh and 14 x Orc

West Entry #2

Archway

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #482

Room Features

A tile labyrinth covers the floor, and an unexplained breeze can be felt in the south side of the room

Monster

3 x Troll (cr 5, mm 291); hard, 5400 xp


Treasure: 100 gp; 2000 cp, 40 ep; 1200 cp, 60 ep

Room #482
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #481, inhabited by 3 x Troll

East Entry

Unlocked Iron Door (60 hp)

Empty 
Room #483
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #463, inhabited by Ogre Battering Ram and 2 x Ogre

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #464

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #476, inhabited by Duergar Mind Master and 11 x Duergar

West Entry #2

Unlocked Iron Door (60 hp)

Room Features

The floor is covered with scorch marks, and a broken door lies in the north-east corner of the room

Monster

3 x Orc Red Fang of Shargaas (cr 3, vgm 185); easy, 2100 xp


Treasure: 14 sp; 11 gp; 13 sp

Trap

Arrow Blaster: DC 10 to find, DC 15 to disable; +5 to hit against up to three targets within 10 ft., 2d10 piercing damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


800 cp, 6000 sp, 2500 gp, 80 pp, a fine leather scabbard sewn with silver (250 gp), a lacquered wooden bowl engraved with a labyrinth (250 gp), a velvet mantle trimmed with squirrel fur (250 gp), an agate orb set with aquamarine and blue spinel (250 gp), an agateware tureen painted with mythical imagery (250 gp), Potion of Resistance (lightning) (uncommon, dmg 188), Potion of Greater Healing (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

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